Hey everyone, In this video, we'll refactor the architecture of our battle system to support battles with multiple units, and in the next video, we'll implement Double Battles using our new architecture.
I’ve covered Double Battles in previous tutorials, but that was before we switched to the state stack architecture. Since the old approach isn’t compatible with our current setup, I’m redoing it to fit seamlessly with the new state stack architecture.
GameDev Experiments
2025-07-12 15:15:56 +0000 UTCeduardo varela
2025-07-11 11:50:52 +0000 UTCGameDev Experiments
2024-12-04 16:10:56 +0000 UTCCharles Fasano
2024-12-03 04:40:28 +0000 UTCGameDev Experiments
2024-11-30 03:35:30 +0000 UTCCharles Fasano
2024-11-29 18:49:17 +0000 UTC