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Make A Game Like Pokemon in Unity | #138 - Editor Tools to Improve Level Design & Testing Workflow

Hey everyone, in this video, we'll create editor tools to improve the Level Design & Testing Workflow

Make A Game Like Pokemon in Unity | #138 - Editor Tools to Improve Level Design & Testing Workflow

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Just want to share how I avoided the whole "game is paused unless you start from the main menu" thing before I even got to this video. In MainMenuController, I called GameController.I.PauseGame(true) first thing from Start(), and then GameController.I.PauseGame(false) on continue or new game, and left GameController starting on FreeRoamState by default. Achieves the same effect without needing to add a new script or object to the gameplay scene.

Justin Wahlquist

Glad to hear that, I'll try to cover creation of more tools to improve the workflow.

GameDev Experiments

Oh, that usually happens when there is another class called Editor in the project.

GameDev Experiments

Just wanted to share. I am using a newer version of Unity and the Editor Interface did not work for me. If you are already using a newer version of Unity you may have encountered this already with MapArea. Just use UnityEditor.Editor as the interface.

Zach Behrensmeyer

Thank you so much for this! Since I'm getting pretty close to being able to start building my game world, this is going to be incredibly helpful!

MandyKat


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