Wolf clothes and rough movement
Added 2025-03-03 10:27:02 +0000 UTCI got the new outfit for the wolf implemented, since it is a layer of clothes that would go on top underwear and the other pieces of clothing werent made with it in mind atleast for the time being this set of clothes will be the only one accesible, implementing the other clothes back would take less time since its already modeled but would still take some time.
Besides the wolf's new look ive also implemented level selection and started tweaking the character controller, right now the animations and VFX/SFX are placeholderish and its pretty unforgiving on how it works so there is polish to be done
For example currently to start a wallrun the very center of your hitbox must line up with a wall

On the image above you wouldnt be able to do a wallrun because of the tiny gap between your center and the wall, even tho visually it kinda feels like you should, making it so the ray gets casted at a slight upwards offset maybe even influenced by your current vertical speed is the sort of polish that has to be done
The tldr rundown of what needs to be done for v1 is
Character controller polish
Level scoring/Clear conditions
5 Levels
Intro cutscene
Clear "World 1" cutscene
Alternate wolf movement animations (I think the animations she has atm wouldn't really fit her character after the rewrite (mostly just change her idle and walking animations))
Schelude system (There will probably be very few things that the wolf does throughout the day on the first version, ie go outside and water flowers)
A couple of "events" probably will be a 1 to 1 ratio with schelude activities, ie if you interact with the wolf while she does something an animation might unlock or special dialogue might play
Alternate player clothes
I think i can get atleast the first 3 list elements within this week hopefully will get more