NokiMo
lsonic
lsonic

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Investigating some issues...

The hair is coming along nicely but I found some issues... because of Drawprocedural my hair draw pass not calculated into unity indirect lighting calculation, so if there is no direct light nothing happens, the hair pixels just remaing dark, no shadows... no specular or anything... but I think its ok for 1st pass... Its shader thing it can be done... so I'll leave it be for now...

Another problem was, that if you right click the character sometimes starts to walk to selected mouse position... it was really frustrating, then I figured it out that its possible because I use the same script on many objects and they alters my variables after each other so I put mbLeft and mbRight (mouse button held left or right) variables to a script that runs only once per frame and it seems to be solving the problem, its working fine most of the time only after start still there are some issues but seems to be stabilizing after the first cycles...

And then the most annoying issue is if you leave the game if you are in some activity - like threadmill running- it'll completly brake savegame, you wont be able to move out of current activities space.... well I wasnt able to figure it out yet, so make sure to click back arrow button if you are in some activity and then options->back to menu.... now its very interesting... cant really understand...

Also when I added the new hair to the base scene, character movement generated some jagged movement for hair vertices, so I modified my compute shaders to work only in local space... well thats done it, it just works fine, hair vertices from now reacts only bone rotations which seems to be working perfectly... soo its done...

Hope I can release the build tomorrow or at least sunday for you to test it!




Comments

Squash those bugs!

knerf999


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