NokiMo
Uriahjs 01

Uriahjs 01

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Uriahjs 01 posts

BoundProject Devlog 24

hey lads! at this point dunno what to say lol, but here's what's cookin

- added uneasy breathing when arousal is high enough

- little tweak to ponytail 2

- fixes for gag cl...

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BoundProject Devlog 23.1

hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference inbetween struggling legs only and arms only to more bound poses

- added Aphrosidiac bar, ...

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BoundProject Devlog 23

hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corn...

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BoundProject Devlog 22.1

hey lads! at this point dunno what to say lol, but here's what's cookin


- adjustments to dummy-chan AI so that they will walk to player if player is knocked down

- dummy-chan...

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BoundProject Devlog 22

hey lads! now we're gamin, more mechanics this time


- chloroform is completely disabled, it will be changed in the future development since it's game breaking now

- added 1 m...

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Bound Project Devlog 21.1

hey lads! now we're gamin, more mechanics this time


- chloroform is disabled for dummy-chan, in the future grab attacks will be developed

- dummy-chan now not only chase the ...

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BoundProject Devlog 21

hey lads! now we're gamin, more mechanics this time


- fixed some stamina bug

- inmate and bunnygirl now doesnt chase at all, for future development of enemy types

- dum...

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BoundProject Devlog 20.1

hey lads! now we're gamin, more mechanics this time


- tweaked how dodge/dash works, dodge is now a backstep which will propell player backwards

- to do dodge simply press spa...

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BoundProject Devlog 20

hey lads! sucks i got covid, but dev goes on


- parameters of how persistent and how fast chasing of each dummy-chan type has been re-tweaked

- crouch fix

- tweaked pony...

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BoundProject Devlog 19.1

hey lads! we're diving more to technical things now, more dummy-chan features


- dummy-chan now will chase the player if seen, will start running towards player

- different ty...

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BoundProject Devlog

hey lads! abit busy lately irl, but managed to pur some things


- added 1 new suit

- added sound effect to struggling, each types having different squeaks

- arms and leg...

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BoundProject Devlog 18.1

hey lads! abit busy lately irl, but managed to pur some things


- 2 new tools to escape, hooks and armbinder device

- hooks are placed in multiple spots, used as focus for str...

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BoundProject Devlog 18

hey lads! abit busy lately irl, but managed to pur some things


- tape now have variations, microfoam tape and black tape

- upper roof expansion for tests

- lighting cha...

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BoundProject Devlog 17.1

hey lads! this is going pretty fast but yeah here's whats new


- new restraint type, Duct Tape

- Max lvl of Duct Tape Leg Restraints cant be struggled while arms is bound

<...

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BoundProject Devlog 17

hey lads! some more mechanics update


- crotch rope/straps are now seperated, no longer a group of arm restraint

- crotch rope option added to self-bondage table

- only ...

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BoundProject Pre-Alpha Roadmap

for those who still wondering what's gonna be cookin, here's a quick roadmap for pre-alpha, alpha will have it's own roadmap, but there are our plans, more will be added

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BoundProject Devlog 16.1

hey lads! some more mechanics update


- players now are able to escape legs only while being fully tied

- to perform leg focused escape, simply hold RMB while struggling, the ...

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BoundProject Devlog 16

hey lads! another UI related update is here, well polished i would say


- complete UI design changes

- self bondage table and customization now have different design of UI, wh...

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BoundProject Devlog 15.1

hey lads! this month's subbuild is quite faster in motion o.O, here's what's been cookin

- player position will not longer be saved for now, instead bound state will still be saved

- if...

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We've Reached over 1k Patrons <.<

*deep breathe

i can't believe that we're this big rn, it;s all thanks to you guys that really supported this project, it's going very well even with all of glitch and bug struggles, it;s not...

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BoundProject Devlog 15

hey lads! alot happened irl but even so, here's what's been cookin


- complete rehaul of Gameplay HUD

- all movement related HUD is on bottom left side

- all attack/weap...

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BoundProject Devlog 14.1

hey lads! *sigh after a long work on this particullar build, new restraints are finally here o.O, there's what's been cookin


- 3 new restraints to use, all the same type (this is a...

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BoundProject Devlog 14

hey lads! it's already 1.5 years of dev, time really flies lmao, here's what's been cookin

for further info, visit this discord server 2023-07-01 00:52:56 +0000 UTC View Post

BoundProject Devlog 13.1

hey lads! finally more stuff added to the actual player to NPC and vice-versa actions, here's what's been cookin


- now dummy-chan can move on it's own, for now she moves to random ...

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BoundProject Devlog 13

hey lads! more tinkering in chloro stuff, here's what's cookin

Discord https://discord.gg/rSnUs95pQy


- m...

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BoundProject Devlog 12.1

hey lads! more focus on mechanics and here's what's cookin

for further info, visit this discord server https://discord.gg/rSn...

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BoundProject Devlog 12

hey lads! this month's devlogs gonna be back for 1 subbuilds since we're focusing on mechanics, here's what's been tinkering

Discord 2023-04-30 22:49:30 +0000 UTC View Post

BoundProject Devlog 11.2

hey lads! finally this month's rehaules are finished, hope yee lads like what yee see 0.0


- New rehauled Test Room (which might be the actual lab/facility room when player is captu...

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BoundProject Devlog 11.1

hey lads! this month's about rehauled stuff, here's what's been cookin


*suits Rehauled

- Unitard rehauled

- Gymnastic rehauled 

- Inmate/Prisonner Rehauled View Post

BoundProject Devlog 11

hey lads! new skeleton is pretty much done, we're finishing abit of suit rehauls and finally be back to AI, here's what's in the build


- undies and Spy Suit are rehauled (Sportswea...

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