Getting there :)
Added 2023-07-17 02:14:53 +0000 UTCYo ( ˙▿˙ )/
I am sleep deprived, so Im gonna be quick :p
Technical stuff and some basic testing was done, there is scaling problem to fix, other than that all good.
There is problem with sound, as I have a conflict with composer, so probably no BGM for this demo. But i will try to add most of sfx, (some are temporary thou)
So with all that I might (or might not) drop demo some time next week. Don't want to set a deadline, since i have a bit unstable working schedule rn, so i'll drop it as a surprise)
Right after I drop demo, i'll go into big post about goals, what I have for this and some next projects, revamp patreon a bit, and open a discord server.
It's gonna be a bit chaotic, but you can expect to see all of that in July at least (I hope) :D
Have a beautiful week!
Comments
Thanks for the kind worlds <3 I am not happy with more than few things in current state of the game, but I want to put out the demo with what I have, not only to show results (just mainly :p), but also get new people involved, get feedback on certain things and just to get a milestone for myself, so I can change approach a little bit :) Also use it as an excuse to start working on other project a little bit :p When you working on the same thing for a long time, esp solo, certain tasks could get tedious at times, and whole process just stalling. I can see why some devs going for multiple projects at the same time :D
HimeCut
2023-07-22 02:09:20 +0000 UTCYour product will be better if you take your time and honour your own pace/speed. I know that there is a line between showing results so that people support you, and also putting the amount of time needed in order for your art to be good - but know that some of us atleast, will support you no matter how long you take. You got this!
SNES
2023-07-20 20:27:45 +0000 UTC