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Turtlerock Harbor and the Savage Cargo

It has been a long and arduous journey on a ship that was far too cramped for your liking. Unfortunately, your afternoon of merriment in the Lazy Buccaneer is interrupted by the sound of terrified screaming!
You blink against the sun’s glare as you step unto the busy docks. A green streak plummets down from the sky to drag a sailor up into the air! 
On the ground, a running flash of feather, beak, and talon leaves a bloody mess of torn flesh in the panicked crowd...

Heya, everyone!

Hope you all had fun making up some diabolical traps using Devious Tinkering last week. This week I had fun with a tropical-themed adventure seed set in a busy harbor on an island whose origin is shrouded in mystery. When strange creatures break out of wooden crates stored in an old mothballed ship, the whole island harbor is in danger!

You should have no problem transplanting this adventure seed to whatever setting you are running. It is also the final companion piece of The Coast that Time Forgot and Lost Jungle of the Time Sphere and concludes my campaign! Who says you can't run campaigns in solo play :)

Have fun dealing with the threat to Turtlerock!

Cheerio,

John

 

Turtlerock Harbor and the Savage Cargo

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