NokiMo
SomeKindOfSnake
SomeKindOfSnake

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WIP - Laura's model

You guys probably don't care that much about wips being that early, but you're going to have it anyways! x) I couldn't do more than that tonight sadly. Hopeuflly tomorrow i'm gonna be done with the mesh at least, we will see.

WIP - Laura's model

Comments

Sounds like more style experiments then! Very exciting :3

Fenolgo

I'd like to make better textures for this one, and add shading as well. Soi can have it be too low poly because of that. I'd like to try to add details, but it will also depend on how i want to make the textures

SomeKindOfSnake

Yeah I definitely think that's a good approach for the style of model you've been making for the game. No need to sculpt when you'll be moving individual vertices by the end hehe. When you say "like the low poly characters," does that mean this will be a higher detail one like the first Sandra model then?

Fenolgo

Oh no, and i'm using blender for sulpting. i also try not to do sculpting high res and then retopo, i'd like to try to do it the same way i did the low poly characters, and then if i need more resolution for a normal map for example, i could use the multi res thing

SomeKindOfSnake

Oh that's a cool strategy! I thought they were like zspheres from Zbrush or something x)

Fenolgo

Those are just cubes or similar. The reason why the wireframe looks funky is because i put a subdivision modifier, that's all. it curves the wireframe around the mesh instead of showing the actual resulting wireframe

SomeKindOfSnake

Oh boy sheep time!! I'm curious what kind of objects you're using to block out her shapes. The wireframe looks smoother than regular primitives

Fenolgo


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