NokiMo
Trinity 64

Trinity 64

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Trinity 64 posts

Interaction WIP + 4:3 & Lower FOV

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Door

Hey guys, no devlog this week because of the Holidays but here's a sneak peek at what I'm working on! See you next year!

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Other Sprite Rare Variants Sneak Peek

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Devlog - 12/16/2025

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Blocking WIP

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Devlog - 12/8/2025

Main Menu Scene + Bug Fixes / Improvements

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New Tears (wip)

Wanted them to be more crystal-like to fit with the prismatic lore aspects

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New Main Menu (still a little wip)

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Title Screen WIP

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Devlog - 12/1/2025

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New Logo + Helmet WIP

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Playground Build?

Would you guys be interested in a playground build? What I mean is, I create a level that is just a greybox with random stuff in it to test for any sort of weird interactions and whatnot. I can al...

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More New Stuff

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Weekly Devlog - 11/17/2025

Playtest Improvements and Plans

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Playtest 0.2 Build

TESTING FOR: Performance Combat Bugs Guardian Bugs Character Controller Feel Early Player Vs Guardian Combat Impressions Control Input KNOWN ISSUES: No Controller Menu Support UI Scaling Moving Whi...

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T64 Playtest 0.1

Added Guardians

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Weekly Devlog 11/10/2025

Playtest 0 Results

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Playtest TEST File (Read Description)

Hey guys, so before working on the proper version of the playtest I figured I would release a very small version to make sure I can properly package the game and that people can actually open the e...

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Swamp Merchant

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New / Simpler Fountain Design concept

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Weekly Devlog 18 - 10/27/2025

Playtest Location / Sword Abilities / New Attack Animation

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More Progress

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Weekly Devlog 17 - 10/20/2025

Animations / Textures

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Default Sword Abilities First Draft

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Weekly Devlog 16 - 10/13/2025

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Fury, Order, Contamination

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Sword Update

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Weekly Devlog 15 - 10/06/2025

Small Updates

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Slight Sword Redesign + Future Variant Concepts

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Spectre Guardian doodles

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