NokiMo
ancestress
ancestress

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A Grand Re-flavouring: Should LL:E be changed to be a little more realistic?

I think we can all agree that at its core LLE is a little bit silly. To be clear, I think that's fine - porn plots can be fun in their own way! However something I've always thought about doing is creating a darker version of it.

A rewrite of the plot to a platoon of heroines trying to stopper the flow of lecherous beasts into the land with potentially dreadful consequences, rather than a harem of sluts willingly heading there to fuck their way to victory.

It'd lean more heavily upon non-con, force, and violation.

What do you think? Select all that apply to you, and remember that voting for every option is the same as not voting at all!

Comments

Really big fan of the non con idea, to be honest, I kind of thought that was the vibe going on with all that grabbing, darker version has my vote as well. I also love how you're adding more and more grab attacks with such detailed animations. Honestly hoping that's the most prevalent thing moving forward, it's extremely hot seeing the entire party facing a hard time

Atac

I also really enjoy current setting, tbh. But if I learn anything from watching so many erotic game / project rise and fall, I think keeping control of project scope and following your own heart / fetish is important to move the project forward.

divaneam

You could use the character level stat for this... In the base game, it would show the martial prowess of the char, and how well he can stomach the stuff in the dungeon. LL has no real need for martial prowess anyway, so the level could instead show how well accustomed the heroine is to the dungeons "alternate fighting style". It would also fit skill progression (less inhibition), gearing (basically wearing less armor) and making town activities more rewarding with higher level. I think that level-dependent dialoges / barks should be possible or are at least easier to implement than a corruption system.

MB

To add, it might not be as complex to change the finer details. The slaver or other 'change side' effects could from a dark hex, curse or possession in mind? Other things like the tavern/brothel could stay relatively the same since the heroines are entering these activities on their terms? Same applies for the abbey byt maybe with a more ritualist angle? Anyhow, I think there's a lot of potential you could devise similar to your recent works. Thank you for all you're doing and communicating, Ancestress.

DoctorPom

I agree with a lot of Bingo's points; being more grounded. The reflavour would be a good opportunity for this and explore new potential that would be unique to DD thematically. Keep both modes to taste I'd conclude. No reason to dump years of work but a new vibe would be interesting.

DoctorPom

Yeah, I completely get that. I didn't realise there was so much demand. I think my plan is going to be to continue LL:E as it is, and offer a separate optional 'Dark mode' so folks can avoid significant non-con.

Ancestress

people really like the non-con idea and i will admit it would fit well, but i find non-con disturbing and not in a fun way. If you're going to do it please don't ruin it for people like me and have both options.

Carrying Cross

Ahhhh I see, that makes sense to not want to fuck around with that. I don't know how DD really works so I didn't even know that would of been a problem. Just thought I'd share a thought and see what happened. :P cheers for the reply though!

NotVeryUwUofYou

So the problem with this is that two make a two-stage attack you need to implement skill cooldowns. When a creature transforms from captor empty to captor full it hard resets all cooldowns as if they never happened. It'd work the first time, but subsequent regrabs might get fucky and weird. There are workarounds, like how I did the Mimic AI, but It's a bit of a pain.

Ancestress

I actually have wanted to ask this question for a little bit but has the thought come across before to make enemies that can grab need to spend the first turn "getting erect" with a few exceptions to some monsters? Also to actually answer this, a darker version sounds neat but the current version as default.

NotVeryUwUofYou

That would be my ideal option but was trying to be realistic with how the votes were going

Purple mist Gaming

If DD allowed for a custom 'corruption' stat to track over time I'd be over the moon, tbh, 'cos then I could do both.

Ancestress

I'm leaning toward creating an optional 'dark mode' and leaving this as the default tbh

Ancestress

The current dialogue is something I've enjoyed, but always wanted a slightly more grounded version of. Making it realistic and requiring full noncon might be difficult to make sense without changing some enemies, though. Slavers forcing heroine's to change sides, lust going up on a critical, and justifying someone using the Brothel/servicing the Father when heroine's are normal may be a hard act to balance. I think keeping both is the best idea. I just really want a way for characters to become more depraved over time, like from a baseline of "normal hero" to how they typically talk in the current version of the mod.

Bingo Boggins

Personally the over the top silliness is a big part of the appeal for me so at least having the option to keep that would be nice

Purple mist Gaming

Both are good for different reasons, but darker sounds way better. Gives wight to the mindbreak stuff. Also non-con impreg stuff might make the clinic make a bit more sense.

Nikten

Darker version for default, current version for easier perverted

Russell Blaik

the darker version for sure, give some meaning to mindbreak and really hammer home the brutality of darkest dungeon

none of your beeswax


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