NokiMo
otaking77077
otaking77077

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Mech Research II

Hello!

We're currently nailing down more preproduction details for the mech project. One consideration is making it 3 or 5 acts so we gathered some idea locations that would have battles and/or glimpses of yesteryear memories (an abandoned arcade, video rental store, a rundown 7/11 - roller dogs are a staple on a roadtrip, are they not??) to rest at. Plus it would be nice to show how the mechs are used in different climates as they go through their journey.

Roughly we have an idea for the main story line, some missions and characters. It's different from working with pre-established IPs as you can imagine, but we're chipping away at all the brainstorming portions so we can get back to the art. There's some side experimenting Otaking has been keeping himself sane with in his free time in Photoshop. Maybe he'll post some of it next week to see what you think.

The pre-production phase lays the foundation for the rest of development. It helps streamline processes, ideas and ensures what's feasible with the potential to be fun. It involves planning, prototyping, and creating design documents. It's the initial phase, but across various industries is considered the most important stage of development. 

Here's how it usually breaks down for anyone interested:

Mech Research II Mech Research II Mech Research II Mech Research II Mech Research II Mech Research II

Comments

Been waiting a long time for updates on the mech project! Great to have visibility on this stage of the project too!

Mark vanWeerd


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