NokiMo
SIREN

SIREN

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SIREN posts

Update 05.15.25

Hi everyone,

Sorry for the recent absence. Currently working on a frustrating bug that's preventing the project from packaging properly. I've got someone with more advanced engine knowledge...

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April demo update

Hello Siren supporters!

Excited to announce that we're currently working on the next community demo version, slated for release later this month! Unlike the previous demo (which was a trimmed...

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Progress report

Hi everyone,

First off, thanks for all of the feedback on the most recent demo release. The feedback highlighted a few important places to focus on when optimizing, especially for lower-end g...

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Demo Feedback Survey

Feedback Survey for those participating in demo 0.2.8g:

2025-02-03 17:18:48 +0000 UTC View Post

Demo Day!

Hi, everyone!

The new demo is ready to go! You can find the dropbox link at the bottom of this post.

PC ONLY: Unfortunately, alpha-testing isn't really a thing for consoles, so our ...

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New Year update

Hi, everyone!

First off, I want to say thank you for your ongoing support. Whether you’re a new follower or have been part of this journey from the start, your presence and enthusiasm for t...

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Stats and Combat

Hi, everyone

Work continues on the combat and stat system in tandem. All of the stats are working together properly, and the attached photo shows the developer view of what’s happening unde...

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Trello Board

Hi everyone,

I’ve chosen to make the Trello board public, so this will allow you to track progress on a daily basis and see exactly what’s being worked on. Keep in mind that not everythi...

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Update 11.26.24

Hi, everyone

First, I want to sincerely apologize for the recent silence on my part. I realize this isn't the first time I've lapsed in communication, and I understand that t...

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Breaching System

Hello everyone! A solid amount of progress has been made over the last few weeks. In this video we're showcasing our new mermaid model (finally!) and a refresh to our movement system, including bre...

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Next Steps (and a reminder to the Testing Group)

Hi, everyone!

Quick reminder that the demo window closes in around 18 hours. After midnight (PST), the game will no longer launch. (This is simply because we don't want outdated builds float...

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Demo Feedback Survey

Feedback Survey for those participating in the demo test. You will be able to edit your answers/feedback until the demo window closes on 7/6.

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Demo bug

We've just become aware of a character control issue that may impact many of you (hopefully not all).

IF: you swim slower than normal when pointed toward the surface, OR sprint/surge doesn'...

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A few notes about the demo

Hello, everyone!

The demo links will be sent out in a few hours. Before jumping in, here are some things.

NO DOWNLOAD LINK

If you're expecting a link to the demo ...

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SIREN Tech Demo (Pre-Alpha)

Hello, everyone!

We will be releasing our first demo build this Friday. If you would like to try it out, please sign up with this link before 8:30am PST on 6/21:

2024-06-17 23:31:28 +0000 UTC View Post

Pre-Alpha Announcement

 

Hello, everyone!

Excited to announce that I'll be spending some time working on a...

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3.26.24 Progress Update

Hello!

This video shows off our new buoyancy system! Our character can now properly bob with the waves when they're at the surface! From a coding perspective, this was trickier than it might...

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Companion idea...

So I have an idea for a semi-permanent companion/minion NPC, and I'd appreciate some community feedback and brainstorming. Here are some bullet points of my ideas thus far:

  • Nix is a sma...

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Update 02.27.24

Hello, Patrons!

Well, I've personally spent the last day and a half trying to resolve some hardware issues with my workstation, but aside from that it has been a solid week of progress.
...

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Recalibration

For those of you who don't use Discord, I'm reposting the message I sent there:

Hi, everyone

First off, I need to apologize for going silent for so long. A few months...

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Thoughts on Quest Design and UI

Hello, Patrons!  I hope everyone is having a nice October thus far. Work on the more intricate parts of the combat system has been contracted out, so I've been able to spend some quality time ...

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Equipment and Infusions


Hello, Patrons!

Today I wanted to drop some info about how we're approaching equipment and gear progression. It's what we're currently programming right now, so I'd appreciate e...

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Update 9/11/23

Hello, Patrons!

Took a few very-needed days off last week, but back on the grind! Lots of work being done on the quest scripting system, in tandem with the loot/object system which will spaw...

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Cellphone Wallpapers

Hello, Patrons!

Made some HD cellphone wallpapers for ya. Uploaded without any watermarks or logos. Currently using one of them myself :)

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Progress update 8/21/23

Hello, everyone!

Quick update on what's been going on. Our sound designer, Evan, has delivered of bunch of great combat sounds which I'm incorporating into the system. The attached photo sho...

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Combat Difficulty Poll

Hello everyone! Today, a quick poll regarding the game's combat difficulty. Just looking for a rough idea about how our Patrons typically play these types of games. While we obviously want all diff...

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BTS Unlit Scene

Hi, everyone!

I was tweaking some lighting values and thought it would be a good chance to make a quick video showing what a difference the lighting system makes in a game engine. Lighting i...

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UI Update

Hello, everyone! Got a short video showing the core of our UI when you first launch the game. You'll see some inconsistencies in font choice, since we're still experimenting. Feel free to point out...

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Biome poll

Hello Patrons! Quick update about work being done at the moment. I've been doing more work on some core UI features (I'll have some screenshots for you soon), and a 3D artist has been contracted to...

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Moonlight and Auroras

Hello, Patrons!

As promised in Discord, here's a shot of what the ocean surface looks like at night. There's a bit of an aurora glow, which I think looks good, and yes, I know you can't reall...

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