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otaking77077
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Mech Project planning!

Hello there!

TIE Fighter has gone off for music and SFX, so that's out of my hands for a while. So now it's on to the mech project!

Some of you might not have been around when we first announced it, so I'll post up the mech designs again for those who missed them.

It's the same basic frame, but can be loaded out with different arrays of weapon and equipment combinations for whatever the mission requires.

We're currently watching all kinds of mecha anime for reference and inspiration. One thing I really want to do with this OVA/film/whatever final format the thing takes is to deliver things I've always wanted to see in mecha shows but hardly (or never) get to! A lot of my work is like that - I did TIE Fighter all those years ago because there I wanted to see what an empire-focused anime-style Star Wars would look like, and there wasn't any. Before that I did a 10 minute Doctor Who animation because I wanted to see what 1970s Doctor Who would look like with a big OVA budget, Daleks and Cybermen actually being a threat, etc. At the time, the Doctor Who 2005 TV series was treating these iconic designs as a joke, and that's only gotten worse with time.

When it comes to the mecha genre, stuff I want to see generally includes:

-Seeing people do maintenance on the mechs. Having to clean the cameras, take branches and stuff out of the joints, etc.
Patlabor does have an entire side cast of maintenance hangar workers, but it's about the only anime I've seen that does. I'd really like to see the minutiae of pilots keeping their machines working whilst in the field.

-Actual tactics, like using smoke and thermal vision modes for cover etc. I'm sure some anime have shown this but can't really think of any off the top of my head.
The YF-21 fighter from Macross Plus has some cool camera modes, but we never see them being used in action.

-Instead of just close up Gundam fighting, actual long distance battles sometimes. Tanks today can shoot about 2 miles, for instance. I want some sniping and whatnot! There's some aerial sniping in Gundam the Origin, but that's about all I can think of right now. In any case, I want to see mechs firing over two mile distances and having to keep to cover to avoid this scenario themselves.

-Grounded mechs that feel heavy and can't just fly away. Again, Patlabor does this and so does VOTOMS, but most other shows have their mechs equipped with booster packs or flight capable. Which is cool, but why does it have to be the default?

-Seeing how pilots approach challenges of different terrain while driving something that weighs hundreds of tons. Wading through water, smashing through trees, avoiding swampy ground etc. VOTOMS does this a bit, MADOX-01 has some nice urban warfare inside a skyscraper and Gundam 08th MS Team has a great shot in the opening, but mostly terrain doesn't really seem to be much of a consideration.

-"Road trip" elements. Moving in vehicles toward a destination, checking maps/chatting/camping along the way. I don't think I've really seen this in a show!

- Believable "realistic" cockpit controls. Seeing displays for temp/ammo/fuel etc, and seeing pilots lock on to enemies and see the distance, chance to hit, etc. Even my favourite series like Gundam and Macross, which are considered not "super" robots but "real" robot shows with a lot of in-universe believabillity to their mechs, usually have a cockpit with a single joystick and a couple of pedals. How do you move the Gundam's arms with that one joystick? How do you manipulate the fingers on a Valkyrie's hand with a joystick?

In my mech project, I want every function of the machine to be portrayed in the cockpit.

That's about all I can think of for the moment, but preproduction shall continue! After all, these mecha nerd details are all well and good, but without a solid story it doesn't mean much.

Cheerio for now,

-Paul

Mech Project planning!

Comments

Hi, I reread that article and I guess for the cockpits, did you consider the so-called "linear frames" ? That is, cockpits with full spherical display, like current time fighter plane simulators, an exoskeleton-like command for humanoïde moves (precision walking and arms moving in the case of a chicken mech w/o hands), and a simpler stick-and-throttle mode, Steel Battalion-like, for regular and high-speed travelling. I guess there are some in Macross and Gundam, and I remember seing some in Jovian Chronicles, but do not have the books at hand just now to check...

Benoît 'Mutos' ROBIN

Everyone knows you can pilot a Valkyrie JUST FINE with a guitar anyway; so this is all nonsense sir!! (actually sounds cool though ofc; and different - which IS THE EXACT POINT! BUT WHAT WAS THE POINT?!?!)

Rik Newman (Remy77077)

This is going to be legendary.

Omar Luciano Lopez

I don't think so, thank you! :D

wollorpot

Have you had a chance to look at the Elite Anime OVA Watch List ('85-2000) on my channel? It's more than just mecha, but I hand picked each one and would recommend them all. There's a written list you can reference in the description below the video! https://www.youtube.com/watch?v=yREiKg-Zqk0

Paul "OtaKing" Johnson

My Body ist ready.

Dennis Liß

no arms to hug or steal cargo containers/armored vans with :(

long a nguyen

Is there a list of all these Mecha anime/OVAs that you can make for us? Some like Macross I've heard of, others like Patlabor I only know name of cause I came across it in comments of music compilations. Would like to watch some golden age mecha anime ^^

wollorpot


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