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Compressors and Limiters

compressors and limiters are effects that reduce the dynamic range of a sound. they turn your waveform closer resembling a sausage by making the amplitude of a waveform homologous through time.

when you feed sound into a compressor, if the sound is loud enough above its threshold, the compressor takes time to react (the attack) to output the sound to its threshold sound level. limiters on the other hand, work so that the gain reduction is immediate (if not, almost), so a sound never reaches above a certain threshold. 

both effects share a release parameter. this is the time it takes for the sound to return to its original, unaffected volume. let's go over all the vital parameters.

for example, let's say a compressor has the following parameters:

this is basically saying:

"if a sound enters the compressor at -10 dB (which is 5 dB above the threshold), the compressor will reduce the level of the signal so that only 1/3 of the amount above the threshold gets through. that means instead of the signal being 5 dB over, it will be 1.67 dB over.

it will take 10 milliseconds for the compressor to reach full gain reduction after the signal exceeds the threshold, and if the signal drops below the threshold again, it will take 60 milliseconds for the compressor to stop compressing and return to normal volume."

to simplify/recap the functions, the attack and release parameters are just tools to tell the compressor how fast you want it to react to loudness. ratio tells the compressor how much you want to squash it whenever loudness reaches over the decibel threshold.

compressors and limiters are used for many things. 

while compressor/limiting is often appealing especially when seeking a larger sound, there are just as many times where it might not be used:

types of compression:

compression is used quite differently across genres.

typically in EDM, it's common to compress more than normal things. as a result, the mix has less dynamic range and producers are able to achieve louder masters. some pop music do the same, reaching LUFs at -5 or even -4. most of the art of compression is in the vocals, doing things like parallel compression to bring out the airiness, handling peaks with a bit of limiting but allowing a small amount of dynamic room where the compression isn't doing anything so that the vowels, consonants and sibilances are still legible.

while many strive for loudness, deadmau5 is an exception to the genre, prioritizing dynamics and dimensionality of the mix. as opposed to having a mix sound heavy, the benefit of quieter mixes is being able to place sounds in front or behind, and being able to get certain sounds in the mix to pop through. while the master isn't quite as loud, ironically listeners benefit from feeling immersed into the mix because of that dynamic representation.

this is why older music is often praised as holy grails of mixes. every bit of dynamics were preserved, not compromised to achieve a louder master. some contemporary releases still achieve this today.

here's how i rate using compressors/limiters on each type of sound:

if you have any questions pls leave them in the comments!

Compressors and Limiters

Comments

Great insight on compression and limiting! I really like the rating system, gave me a sense of how compression can be used to shape what stands out and what supports

Novalty

If anyone’s curious how the math works behind compression: -10dB - (-15dB) = 5 dB Apply the ratio : 3:1 for every 3dB of input going above threshold, will only be allowed a 1dB increase 5 dB / 3 = 1.67dB So final signal output is: threshold (-15dB) + 1.67 = -13.33 dB

Novalty


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