NokiMo
Saul Espinosa
Saul Espinosa

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Patreon Tutorial #52 - Toon Shading Fundamentals - Part 2

Hey everyone, in part 2 of the Toon Shading Fundamentals tutorial I will be picking up directly where we left off in part 1 by picking up the techniques covered in part 1 and using them in a more practical sense. I will go over using some of our non-Toon shaders like the RS State Shader and Maxon Noises in combination with the Contours Shader to break up the outlines and contours.

I review how we can use textures to get some interesting looks when mixed with the Toon Shaders. I show you how we can leverage opacity and some of the contribution overrides to get a sort of "sketch" look on our car mesh, and using this we can mix the background into our shot to give it a pseudo watercolor sketch effect. This, combined with the contour state shader tricks, can provide us with a variety of contour and surface treatments that were not possible before. I hope you enjoy this tutorial and learned something new, I look forward to seeing any Toon shader experiments in your projects. Thanks again for all the support and have a wonderful day!

Patreon Tutorial #52 - Toon Shading Fundamentals - Part 2

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