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Saul Espinosa

Saul Espinosa

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Saul Espinosa posts

Patreon Tutorial #57 - Randomization Nodes and Altus CLI - Part 2

Part 2 of tutorial #57 covers the awesome new randomization shaders added to Redshift 2025.2. Some of you might already be familiar with the Jitter node which can be leveraged for a lot of interest...

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Patreon Tutorial #57 - New Randomization Nodes and Altus CLI - Part 1

Hey guys, in this month's tutorial I will go over the new Redshift Randomization nodes and the Altus command-line denoiser. In part 1 I will be discussing in depth how the Altus denoiser works, and...

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Patreon Tutorial #57 - New Randomization Nodes & Altus-CLI *Available Dec. 4th*

Hey guys! This month's tutorial will cover a few new additions to Redshift 2025.2 and the Altus-CLI tool with Deadline to follow up on last month's Deadline tutorial. A lot of Redshift users are un...

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Black Friday / Cyber Monday 2024 Sales for CG Artists

Hey guys! It is that time of the year again when software deals start to show up. CG Channel has started posting a list of sales on their website for artists to check out. Feel free to add any not ...

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Modo - End of Life - Free License

Hey guys, as some of you may have heard. Modo is now end-of-life and will no longer be updated. Foundry has decided to release the program as a gift to the 3d community. You can download Modo 17 or...

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Patreon Tutorial #56 - Houdini & Cinema 4D Deadline Setup - Part 2

Hey guys! This is part 2 of my Deadline tutorial series. In the second part, I will be going over the process of installing our Deadline plug-ins for both Cinema 4D and Houdini. I will also show yo...

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Patreon Tutorial #56 - Houdini & Cinema 4D Deadline Setup - Part 1

Hey everyone, in part one of this tutorial, I will cover the base Deadline Repository and Client installation process. How do you source the installer files from AWS? The initial installation setti...

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Patreon Tutorial #56 - Houdini & Cinema 4D Deadline Setup *Available November 4th*

Hey guys! This month's tutorial is going to cover something technical that I have seen requested over the years. As many of you may be aware from watching some of my tutorials, I tend to render out...

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Free Toon Shading Texture Assets

Hey guys, hosted on Renderman's website is an awesome package of free Public Domain assets for toon shading. This includes tons of brush patterns we can use for tone mapping and paper background te...

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Rebelle 7 Super Sale - $14.99 Perpetual License

Hey guys! I got an email today about the Rebelle sale, and I had to share it with you guys. It is my favorite digital painting app, and they are having a massive sale. $14.99 for the pro edition pe...

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Patreon Tutorial #55 - Product Shading & Rendering - Boolean Clipper Technique - Part 2

Hey guys, in part 2 of Patreon Tutorial #55 I will be picking up directly where we left off in part 1. I will be continuing to develop our shaders for our metals and move on to the painted metal su...

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Patreon Tutorial #55 - Product Shading & Rendering - Procedural Shading - Part 1

Hey guys! Here is the first part of Patreon Tutorial #55 - Product Shading & Rendering tutorial. In Part 1 I will be covering different procedural shading techniques. In particular, I will be g...

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Standard Shader Ball Asset For Redshift - Houdini | Maya | Cinema 4D

EDIT - 10/03/2024 - Added A new ZIP file with scenes converted for Redshift in Maya, Houdini, and Cinema 4D. These are all set up to use the Redshift Standard Surface.

Hey guys...

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Patreon Tutorial #55 - Product Shading & Rendering - Boolean Clipper Shading Technique *Available Oct. 4th*

Hey guys! Patreon Tutorial #55 will be covering procedural sharing techniques and in particular, rendering certain metals and industrial materials. It will also cover a new Distance Shader Interior...

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Patreon Tutorial #54 - New Caustics and Custom Toon Tone Tonemapping - Part 2

Hey everyone, here in part 2 of this months Patreon tutorial #54, I go over some new additional Toon Shading features that were recently added. These new features further expand our already flexibl...

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Patreon Tutorial #54 - New Caustics and Custom Toon Tone Tonemapping - Part 1

Hey guys, in part 1 of Patreon Tutorial #54, I go over the new Caustics features. There was a total overhaul to the Caustics UI, making it easier than ever to work with caustics in your scenes.

...

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Patreon Tutorial #54 - New Caustics and Custom Toon Tonemapping *Available Sept 4th*

Hey guys! The next Patreon tutorial will be covering some of the new and exciting features in Redshift. The long-requested Brute Force Caustics technology is finally arriving, and with it there is ...

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Patreon Tutorial #53 - Volumetric Rest Grids & Distance Shader - Part 3

Hey guys, this tutorial will cover the awesome new Redshift Distance shader. This is a very useful utility shader that is very flexible and useful for a wide variety of purposes. I personally love ...

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Patreon Tutorial #53 - Volumetric Rest Grids & Distance Shader - Part 2

In this next tutorial, I cover a few of the new Copernicus features and how we can use them with Redshift. This new technology is very powerful and be used in many different areas and ways inside o...

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Patreon Tutorial #53 - Volumetric Rest Grids & Distance Shader - Part 1

Hey guys! In this new tutorial, I will be covering a complex and often mysterious subject regarding volumetric Rest Fields and how they can be used to stick procedural noises to our volume. This is...

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Patreon Tutorial #53 - Volumetric Rest Grids & Distance Shader - Parts 1-3 *Available August 4th*

Hey everyone! This month’s tutorial will cover several topics that have been frequently requested. Instead of a single project, we’ll have three separate tutorial clips, all releasing on August...

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Patreon Tutorial #52 - Toon Shading Fundamentals - Part 2

Hey everyone, in part 2 of the Toon Shading Fundamentals tutorial I will be picking up directly where we left off in part 1 by picking up the techniques covered in part 1 and using them in a more p...

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Patreon Tutorial #52 - Toon Shading Fundamentals - Part 1

Hey guys, here is part 1 of this month's Patreon Toon shading fundamentals tutorial. This tutorial is going to cover the Toon shader, Contour Shader, and Tonemap Pattern shader. I go over the diffe...

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Patreon Tutorial #52 - Redshift Toon Shader Fundamentals *Available July 4th*

Hey everyone! The new upcoming Patreon tutorial is scheduled for release on July 4th. I will be delving into all the new Redshift Toon shading features. There’s a lot to cover, including several ...

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New Houdini 20.5 Sneak Peek

The new Houdini 20.5 feature reel has just been released. One of the biggest new additions is the new "Copernicus" context, aka COPs have finally been resurrected and rebuilt from the ground up. A ...

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Patreon Tutorial #51 - Standard Volume Fundamentals - Part 2

Hey guys, in part 2 I will be showing some practical examples applying some of the fundamentals I went over in the previous tutorial. In this case, I will be starting with a Cloud VDB and how we ca...

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Patreon Tutorial #51 - Standard Volume Fundamentals - Part 1

Hey guys, in part 1 of this tutorial I will be going over the fundamentals behind the new volume shader and how each parameter works, along with the relationship it has with the volumetric object a...

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Patreon Tutorial #51 - Standard Volume Fundamentals *Available June 4th*

Hey guys! With the recent release of Redshift 3.6, the all-new Redshift Standard volume shaders were added, opening an entirely new workflow and a range of shading possibilities. This month's will ...

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E-On Vue & Plant Factory are now Free

Sad news regarding E-On Vue and Plant Factory, they are now end of life, and are no longer being developed. However, Bentley has released the latest versions of these apps for free public use. You ...

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Patreon Tutorial #50 - Desert Environment - Part 8

This is it, the final part of this tutorial series! We finally made it. In this final part, I will show you guys how to make a quick shadow caster based on some VDB clouds, and also how we can save...

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