Hey guys, here is part 1 of this month's Patreon Toon shading fundamentals tutorial. This tutorial is going to cover the Toon shader, Contour Shader, and Tonemap Pattern shader. I go over the different parameters and how they work, their relationships with each other, and lights. I also go over making customized specular patterns, tone mapping, and other interesting controls to adjust the shaders and get very specific looks.
I also cover how we can break up the contour outlines on our object, some of the limitations the Redshift contour shader currently has, and how we can workaround them. I touch on the different ways we can override the influences of the shader and lights using the contribution controls to isolate specific aspects of our shader and lighting, and finally go over the tonemap pattern shader.
In part 2 of this tutorial series, I will be showing you how we can apply these principles in a practical way to get some interesting sketch and watercolor effects. Thanks again guys for all the support, I hope you have a wonderful week!