NokiMo
Saul Espinosa
Saul Espinosa

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Patreon Tutorial #51 - Standard Volume Fundamentals *Available June 4th*

Hey guys! With the recent release of Redshift 3.6, the all-new Redshift Standard volume shaders were added, opening an entirely new workflow and a range of shading possibilities. This month's will be available June 4th. The tutorial will cover the fundamentals behind these new volume shaders and practical techniques you can apply to your projects.

I will review the parameters and how they function, relative to each other and the scene scale. i will also go over the Volume Scalar Attribute, and Volume Color Attribute nodes and when to use them. How to use volume displacement correctly with the Maxon Noise. Tips on getting a starting point for your typical cloud shading. Using noises to add details and variation to our volumes. Reading color voxel grids for colored volumes, and finally how to deal with Pyro shading using blackbody shading or custom color ramps.

This is an important and major new feature added to Redshift 3.6 that is an entirely new approach to volume shading. This finally brings Redshift modern volume shading features that open a world of possibilities for us to explore. Thanks again guys for all the support and have a great day!


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