NokiMo
magicavoxel
magicavoxel

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MagicaCSG 2D?

Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?

Early tests showed some promising results, though there are lots of unsolved issues (especially with soft blending and anti-aliasing), and the SDF method doesn't show too many advantages over traditional SVG methods (performance, effects, etc.).

But maybe, it's still handy to have a toy vector graphics tool, as a platform for experiments and research purposes, or just for making some quick small artworks.

MagicaCSG 2D? MagicaCSG 2D? MagicaCSG 2D?

Comments

maybe adding flat shading to MagicaCSG would achieve similar effects.

ephtracy

I guess really cool would be a lightweight 3D SVG engine for animated web graphics like zdog.js https://github.com/metafizzy/zdog | https://zzz.dog/ but this is a completely different story. However BTT, your first exoeriments already look promising and maybe it can be a source or a bi-product to make MagicaCSG even more powerful.

©R@nK¥

Looks perfect to combine with Substance Designer especially if you put some fancy tiling and symmetry options in there.

Chad Sykes


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