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MagicaCSG New Feature: 2D SDF Group

[ This feature has been updated for prototype users]

  • A new feature coming next is 2D SDF Group which was originally proposed for a 2d sdf editor.

  • It al...

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MagicaCSG 0.6.7 Beta: Rounded Polylines and Grid Snapping

[Please note that some operations are improved or become different after the demo videos are recorded.]

Polylines with Variable Fillets

  • The purple fillet gizm...

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MagicaVoxel 0.99.7.2 Beta: Importing image sprites and some other improvements and fixes

You can find the download link at the homepage: https://ephtracy.github.io/

I do have some plans for some major updates of ...

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MagicaCSG Feature: Reorient Camera to Local Coordinate

  • One issue of the current camera system is that the camera is always rotated around the global gravity direction. It's not convenient when you want to edit shapes in its own space (e.g., edi...

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MagicaCSG Feature: Grid Snapping

In the update of this month, a simple grid snapping can be enabled for placing control points of polygons and polylines.

  • It becomes easier to create right-angle edges in polygons/poly...

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MagicaCSG Feature: Polylines with variable fillets

In the beta update of next month, the purple fillet gizmo for polygons can be also applied to 2D/3D polylines. This feature will make it easier to create objects like pipes.

When the constrai...

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MagicaCSG Beta 0.6.6: Group Mirror and Smooth Mirror

Group Mirror

  • Each group has its own local coordinate for mirroring and pivoting.

  • Transformation tools and menus are refactored to support this featur...

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MagicaCSG: How to set the local mirror axes of a group

  • You can enable Display Mirror Plane on the bottom to show the local mirror plane of a group (the mirror plane at the root level is always at the object origin).

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MagicaCSG Demo: New Helix SDF

A short demonstration about the robustness of the new Helix SDF (S/Z-Type) implementation on tall and flat profile shapes (The range of the profile size is also increased).

There are several ...

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Upcoming Update

This upcoming release includes many major and minor refactoring and improvement, which requires some time to test. It'll be available for prototype tier first, and available for beta users later th...

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Bug Fixes: 0.6.5

You can redownload the program from the beta download link.

  • Fixed some bugs for Helix-Z primitive.

  • Helix-Z primitives with cylinder/sphere profile have bevel/round prop...

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MagicaCSG Feature: Area Lighting

I spent some time on prototyping area lighting in MagicaCSG this weekend (though I need to finish bug fixes for the last beta version, which will be released by the end of this month).

This n...

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MagicaCSG Feature: Smooth Mirror, Group Mirror and Local Mirror

New advanced mirror features will be supported in the next prototype/beta update.

These features allow users to combine symmetric shapes more flexibly.

Smooth Mirror

Mirror Blen...

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MagicaCSG Beta 0.6.5: Z-Helix SDF Primitive

This beta version includes the following improvements on basic primitives and properties:

Z Profile Helix

the helix profile can be extruded either along a spiral path [S] View Post

MagicaCSG Feature: Round, Hole, Shell, Cone

In the next update of this month:

  • Round and Shell properties are added to Subgroups.

  • Hole, Shell and Cone properties are added to Character and Polygon primitives.

    <...

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MagicaCSG Feature: Z-Profile Helix SDF Primitive

A new helix type will be added in the next update.

In the previous version, the helix profile is extruded along a spiral path.

Now, the helix profile can be extruded along the z axis. View Post

MagicaCSG Feature: Groove Intersection Blending

In the next update, groove blending can be also applied to intersection Boolean.

You can use blending to add bevels on the top and bottom sides as well.

It's useful to create curved obj...

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Progress Update

I've done some preliminary work on the live SDF operations on mesh primitives recently.

It shows promising results and potentials, while also reveals some bottlenecks and unaddressed issues. ...

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MagicaCSG Beta 0.6.4: Polygons with Variable Size Fillets

A new property Fillet Radius (Spline Profile->R) is added to each control point for Polygons in Line Mode (Note that all special properties are colored green in the panel n...

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April 1st Rumors

A perspective helper tool for novice artists is under development...

or maybe just an experiment with the usage of homogenous coordinates:)

A simple demonstration about one-point, two-p...

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MagciaCSG Tutorial Videos from Pixel Fondue

Vaughan Solo created a series of tutorial videos to demonstrate features and usages of MagicaCSG:

2025-03-29 17:18:52 +0000 UTC View Post

MagicaCSG Feature: Polygons with Variable Fillet Radius

For Polygons in Straight Line Mode, currently, you can change Bevel to add uniform fillets to all corners. This method has two issues:

  • can't assign different fil...

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MagicaCSG 0.6.3 Beta: Bezier Curves with Variable Sizes and Local Symmetry

Variable Sizes

  • Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.

  • The sizes are quadratically interpolated which ...

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MagicaCSG 2D?

Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?

Early tests showed some promising results, though there are lots ...

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Bezier Polyline Vs. Spline

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some bug fixes have been made for the prototype release.

please redownload the program from the last post.

  • fixed symmetric bezier giz...

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MagicaCSG Feature: Bezier curves with variable sizes

High-Quality Bezier curves with variable sizes come to the prototype tier!

  • Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.

    <...

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MagicaCSG Feature: Symmetric Bezier

  • You can enable Local Symmetry (was previously Rhombus) to create symmetric Bezier Polygon/2D/3D Polylines.

  • (Symmetry Y can also be applied to Triangle and Joint shapes to cre...

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MagicaCSG 0.6.2 Beta: Bezier Polygon/Polyline with Variable Continuity

Hotkey Changes

  • XY Scale Constraint: ALT + X/Y Scale Gizmo

  • XYZ (Uniform) Scale Constraint: ALT + Z Scale Gizmo<...

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MagicaCSG Demo: Add/Remove Control Points in Polygons/Polylines

Change to the same method used in Swept Splines to add/remove points in Polygons/Polylines:

  • No more P2/P3/P4/P5 options.

  • Maximum number of points increased to 8...

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MagicaCSG Demo: Bezier Polygon/Polylines

For Polygons and polylines shapes:

  • You can select Line (C0) / Bezier (C1) mode to change the continuity for all control points.

  • When you click a control point, the cont...

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