Tyr'ma Pre-Alpha testing Beta build 0.0.4
Added 2026-01-03 23:53:45 +0000 UTCTyr'ma Pre-Alpha Test build 0.0.4 b
(Pre_alpha testing Beta, Expect bugs, glitches, and broken content. Many sounds for the npc/player character are place holders.)
Download Link: https://drive.google.com/file/d/1buJEM9pyk5a7m5E-15CskG4Tk4MLA3uM/view
0.0.4 Bug fixes and new features/improvements
Bug Fixes
Fixed character sometimes being in a “forward locked” state when exiting some scenes (leaving a chair, etc).Fixed camera not reattaching to the head when switching to first person view again in a contextual animation.
The camera no longer jitters when attached to the head and looking around.
Improvements/Changes
Updated to Unreal Engine 5.7.1.Improved the cum, squirt and piss particle effects.
Replaced the grass mesh and increased the render distance of grass.
Logs now spawn with dirt beneath them to prevent grass clipping through.
Improved dialogue menu, characters in dialogue also look at each other now. HUD gets hidden in dialogue, too.
Improved torch particle system a bit.
Updated and slightly refactored the character creation menu and updated its camera controls.
Changed some Screen Space Subsurface Scattering settings to improve performance.
Tried improving the look of Temporal AA to be sharper, and also reduced jitter positions. So static scenes should be less “jittery”. Also reduced ghosting.
Replaced the copper, silver, and gold coins with bigger meshes with different looks.
Refactored how the inventory system works under the hood, moved from Data Tables to Data Assets. This means older saves won’t load inventory items and only new saves will.
Improved color selection window.
Increased max FOV to 120.
Trees now spawn wood and resin on initially chopping them down. Stumps also spawn wood when destroyed now.
Removed sexual and breeding skills as there wasn’t really a gameplay use for them.
Pressing escape now disables interaction mode or freecam mode if either one of them is active.
Changed how the row boat works. It only provides force when the oars are in the water.
Changed the ocean sound effects.
General improvements to shader performance (up to 45 percent faster in some cases).
Improved character animation blending.
Removed Panini Projection due to engine bugs causing a crash.
Can no longer accidentally drop items when dragging and dropping and your mouse is over a container/inventory window.
New
Added basic Ai to a very select few npcs for testing. (Wolves with basic AI are found in the forest In the eastern part of the map, near the coast. An Npc patrolling guard has been added to the north end of the port city.)
-- Progressing some code to using Gameplay Tags.Added more attack animations for the sword, and power attacks.
Added Cumflation.
Added a new “Cum/Squirt” section in the “Sex” category of character creation. This contains “Orgasm Volume” (duration of each orgasm spurt), “Orgasm Delay” (delay between each orgasm spurt), “Cum/Squirt Thickness”, and “Cum/Squirt Force”.
You can now change the color of your character’s cum, squirt, pre and piss.
Added a toggle in the options menu for virtual shadow maps. Still WIP and currently noisy.
Added underwear and a bra.
Added another equipment slot. “Underwear Chest”
Added a map window to the HUB. Currently only shows the character position, more will be added in the future.
Added SMAA (Subpixel Morphological Anti-Aliasing) as AA options.
Added AMD Fidelity FX (FSR, Frame Interpolation, and Contrast Adaptive Sharpening).
Added DLSS
Added XESS
Added Tree Resin as an inventory item.
Added Sticks as an inventory item.
Added a ranged weapon (bow). (Does not require arrows to use for now.)
Added swimming sound effects.
Added rowing animations and particle effects for when using the rowboat.
Added screen visual feedback when your temperature drops too low or climbs too high.
Added “cum string” particle effect to sexual penetration.
Added dual character animation capabilities, along with an animation menu to select animations and adjust options.
Added more animations for two character interactions.
Added mining with pickaxe of testing rock in front of the Inn.
-- Added Tree chopping.
-- Added a “Preferences” menu.
-- Added Rag doll mode (Press H.)
-- Added Auto-Save function.
-- Added old pre-updated race, Varg as a temporary option.
-- Added a basic stealth system framework.
-- Added a few WiP dungeons across the map. (All of them are in the very early stages of development.)
Known issues:
- Saving and loading might not work correctly.
- Animations of npcs at short distance or farther from player are choppy and "Missing Frames". (This is for development purposes and is not a bug.)
- Wolves will melt into stretched mesh when killed.
- Game hitches during auto-saves.
- Some body customization sliders do not work.
- Dropped items might fall through the floor on occasion.