NokiMo
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Lost Proxy

patreon


Hello there, and welcome to my new Patreon

And thank you for choosing to support my continued animation-work!

I've set this up to hopefully get me on track towards pursuing my animations on a part-time basis (and possibly full-time in the future) - allowing me to continue working on new characters and animations, as well as making longer and more complex animations much more feasible prospects.

Remember to keep an eye on your emails and to check back in for new posts and early-access to finished projects. While I'll continue to use social media for the public releases of my renders and animations, I won't be relying on it for announcements on when they are made available early on here.

My approach to animation projects:

While I have a continued interest in making renders and smaller animations, my main goal is to make more long animations (≥ 1 min) and to do it in a much more sustainable way. With that in mind, I’m not looking to be working back to back on such large projects. Instead, I’ll be taking a more cyclical approach to things with two stages:

Once a long animation is finished and released I’ll return back to another round of smaller projects and the cycle will repeat.

A note on renders:

Back when I worked with SFM I only made a few renders. With Blender I’m planning on making them regularly and with a much more specific purpose in mind: as a kind of proof of concept for possible future animations.

At time of writing I’ve made rough notes for 28 long animations I’d be interested in making, half of which would require the creation of a set of new characters too. Even if I was able to work on all of them full-time, it would still take me anywhere between five to thirty years to finish every single one of them.

If not longer.

And that backlog of ideas is always growing; there’s always more animations I want to make, more characters and scenarios I want to explore.

Obviously it’s not going to be possible for me to make every single animation I want to, so I’ll also be exploring some of that backlog pre-emptively through render-sets, which in turn may get animated one day if it's feasible to do so.


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