Heyoo People!
Welcome to the new folks, it's always a pleasure to see new faces joining this journey. I got some determination myself, but I admit that some support is needed, especially for the tough days :P
I got something to share about this map release, so let's go straight with it!
A dungeon... Finally?
I had some perplexities about what to do with this entry. My first choice was a Goth Cathedral. Of course, we had a church map recently, so I thought it could be redundant.
So, as this is a while I don't make a dungeon, I wanted to go with it :D
What's particular with this dungeon? I did attach a small legend for this purpose, but I'll try to explain it as clearly as possible.
We have 7 rooms. Each room has a particular amount of pillars, counting from 1 to 7.
The spawning room should be Room 1 or room 3. we are going to see why just in a minute. Yes, those dials are supposed to be landing spots/portals.
Some of you will notice that there are "pairs" of braziers around the place.
You need to know that when you "lit" a fire to light up the room, the brazier on the opposite side of the wall will light itself too. This will automatically unlock the Dark doors you see around the walls.
However, to fulfill this condition, you have to make sure that the Room with the lower value(number of pillars) is active already.
To be more specific: you can't light the brazier in Room 3 (which counts 5 pillars) if a brazier in Rooms 1,2,4&6 is not activated at first.
I hope this is not getting tricky, but I wanted to make something different for this edition :D
Let me go clean with it. Or trying to...
All the Golden doors (the light ones) can be open or picklock.
The dark doors can't be opened if not by the magical trick. It means that to reach Room 7 (aka boss fight) you need to unlock all the other rooms in order.
Whenever you spawn in Room 1 or 3, you will be able to reach Room 2 which is the first brazier to lit.
At this point, you will ask me "But if I land in Room 3, how can I access Room 2 if it has a dark door?". Well, you can access the corridor, which is like a free room (Water is really low here, but we will see that in a moment). Once you reach Door B, you can light the brazier in the river hall. It will fire up the corresponding brazier in Room 2 (the single pillar puzzle), starting the mechanism.
So this is clear that you can light the braziers from the nearby rooms, as long you meet these two conditions:
1_ A Fire of a lower Room is lit already
2_ The brazier corresponds to the one you are turning on on the other side of the wall.
I hope this is clear enough to give you some guidance to use this puzzle dungeon. Please, let me know if something isn't clear. Of course, when you CANNOT use the fire to unlock the door, I made sure to create a secret passage. Those passages are made of the same stone as the walls, so it's up to you to communicate with a player when they find it or not. In fact, you can ignore my instructions and just use any panel of the walls to bypass the place.
About the water:
The stream on the top part of the map is descending and running really fast. I would not recommend crossing or jumping there. However, the stream between Rooms 2&3 is almost a dead end. You can walk across it.
If you ask me the right order to unlock all the doors, here it is:
Land on Room 1. Light 1A or ignore it, but make sure to light up 2B, and move till 4D. Move to Room 5 and use the secret passage to Room 6 OR light up 5F. The brazier F in Room5 won't light up, but the 6F will because Rooms 2&4 are active already. Once in Room 6, the players should already have understood the mechanism, if not you have the chance to show them that 1A is active. If you did light it up... this should be a hint lol.
Light up 6G (not mandatory) and move back to Room 3 to set the fire. If 1A is not active, you need to reach Room1 again before Room3. Lastly, reach Room 5 and turn "E" on. This should end with all the fires on. Which will lead to Room 7. If you didn't use the 6G, you can still light it up from Room 7. Now all the fire is on... Time to spawn your Boss Fight!
Too confusing? Please let me know if it is! aha 2B,4D,5F/6F,1A,3C,5E. AND this is enough for a headache! :D
What to say? Have fun!
I did place the torches in a way so that the light doesn't reflect on the statues (as some versions of the map got statues). This should make it easy to camouflage the tokens here Or justify their placement.
Has anyone said rewards?
Traveler | Citizen | Adventurer

Renflowergrapx
2022-05-01 08:31:03 +0000 UTCtjspell
2022-05-01 08:27:14 +0000 UTCRenflowergrapx
2021-10-26 07:30:39 +0000 UTC