NokiMo
tarodev

tarodev

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2D Controller v3 (Major release!)

Edited: 08/12/24

Greetings!

I've re-written the controller from the ground up to address some major problems which plagued v2. You'll find this controller much easier to implem...

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Project files for the UI Toolkit Primer

Video link: https://youtu.be/I1JcytXwXM4

At present, the environment and player model are not included. Once I receive fe...

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Ultimate 2D Controller

April 2023 Update:

  • Dash cooldown
  • Crouching and wall-facing bug fixes
  • Added an example custom controller to demonstrate overriding
  • Made the ba...

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Wall climbing & jumping + a bunch of bug fixes

It's been a while since the last update, so I thought I'd bring something sexy this time.

Pull latest and enjoy!

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Early-feature branch

I've just created a new branch where I'll be committing early features which are not ready for release. These features will most certainly contain bugs, so beware.
It will also not represent the...

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2D Ultimate Controller V2 Released!

Please take note, this is a game-breaking update. Be sure to completely remove the old version before importing.


Changes:

  • It now uses velocity, replaci...

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2D Ultimate Controller v2 coming soon

I've rewritten it from the ground up to make it easier to use and extend. It'll have all the same features plus a few heavily requested ones.

Stay tuned!

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What would you guys most like to see from the channel?


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Initial slope implementation

I experimented with a range of implementation approaches. It's difficult finding a good approach which doesn't mess with other physics systems, like external forces or gravity. If I was just making...

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New input system finally in

I've added compile directives so you're free to use both new or old. I'm Open to suggestions from New-input masters.

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One-time force effects from external sources

I'm just in the final stages of testing this before pushing. It allows you to easily apply forces to the controller (from explosions, swords, bouncers, etc). The force slowly decays after impact fo...

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Discarded quaternions explainer

This was my original (buggy, incomplete) attempt at the upcoming quaternions video. I've since restarted it about 5 times aiming to simplify it and abstract some useless information. 

I'...

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Huge progress on slopes + moving platforms

I also added one way platforms in the latest push. I've almost finished testing slopes, but I just tested covid positive so I'll be taking a few days break to rest.

Won't be long


<...

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Game server project files

Here are the files for part 1 of the Create a server for your Unity game using .NET Core video.

I'll update...

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I pushed a minor bugfix + stability fix for the controller

While I'm working on moving platforms + slopes I figured I'd push a quick stability update. One major change is moving the velocity calc into fixedupdate. This may slightly change your jump behavio...

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Moving platforms first draft

I thought I'd get this early draft out as I know a bunch of you are asking for it. It's obviously far from perfect but I'll be working on refining it.

I opted for an 'effector' system. So in...

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Next controller features. Any requests?

Some possibilities: slopes, wall climbing & jumping, sticky feet (more grip when landing without input), moving platforms and other physics effectors.

I'll just tackle these at random un...

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2D Controller using standard Unity Physics

Hey guys,


I've decided to only release this updated version to my patrons and not commit it to the public repo. It works with the standard unity physics system, using a rigidbody a...

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A friendlier version of the 2D character controller

Hey guys,

I've come to realize the 2D controller is a bit too advanced for new devs to use in their game, so I'm converting it to use standard Unity physics. This will fix a whole bunch of bu...

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FPS Controller (Early)

I'm working on an FPS controller now. I've worked out a bunch of good techniques I can also use on the 2D controller, too. 

Anyway, the arena looks dog-ugly, but the FPS controller feels...

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Double jump & Dash

You can grab the source and prefab from here:

https://drive.google.co...

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Drew this little robot arm for the next visualization

Is it obvious what it's about?

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This is what happens when "It should be a quick one, I don't need structure" turns bad

This bowl of spaghetti is the result of the upcoming sine wave video. It's as ugly in the back as it is pretty in the front...

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Upcoming video...

Welcome to my very first patrons! I appreciate it guys <3

Next video: Sine waves

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A little Bezier curve editor

I've attached the code which evaluates the curve point. It supports 2-unlimited control points.

I'll keep updating the video as it's improved.

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Well... I made a Patreon

If you're seeing this: Thank you for supporting me. With what started as a simple passion to teach, I now believe can be a way of life due to people like you. I appreciate it... Feel free to come i...

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