Edited: 08/12/24
Greetings!
I've re-written the controller from the ground up to address some major problems which plagued v2. You'll find this controller much easier to implem...
2023-10-06 12:11:01 +0000 UTC
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Video link: https://youtu.be/I1JcytXwXM4
At present, the environment and player model are not included. Once I receive fe...
2023-08-29 13:24:43 +0000 UTC
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April 2023 Update:
- Dash cooldown
- Crouching and wall-facing bug fixes
- Added an example custom controller to demonstrate overriding
- Made the ba...
2022-12-03 06:41:10 +0000 UTC
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It's been a while since the last update, so I thought I'd bring something sexy this time.
Pull latest and enjoy!
2022-08-20 11:35:45 +0000 UTC
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I've just created a new branch where I'll be committing early features which are not ready for release. These features will most certainly contain bugs, so beware.
It will also not represent the...
2022-07-21 15:47:32 +0000 UTC
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Please take note, this is a game-breaking update. Be sure to completely remove the old version before importing.
Changes:
- It now uses velocity, replaci...
2022-07-15 10:31:24 +0000 UTC
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I've rewritten it from the ground up to make it easier to use and extend. It'll have all the same features plus a few heavily requested ones.
Stay tuned!
2022-06-30 06:05:58 +0000 UTC
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2022-05-13 06:22:24 +0000 UTC
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I experimented with a range of implementation approaches. It's difficult finding a good approach which doesn't mess with other physics systems, like external forces or gravity. If I was just making...
2022-04-28 03:54:42 +0000 UTC
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I've added compile directives so you're free to use both new or old. I'm Open to suggestions from New-input masters.
2022-04-11 05:19:32 +0000 UTC
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I'm just in the final stages of testing this before pushing. It allows you to easily apply forces to the controller (from explosions, swords, bouncers, etc). The force slowly decays after impact fo...
2022-04-09 03:41:42 +0000 UTC
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This was my original (buggy, incomplete) attempt at the upcoming quaternions video. I've since restarted it about 5 times aiming to simplify it and abstract some useless information.
I'...
2022-04-07 03:30:58 +0000 UTC
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I also added one way platforms in the latest push. I've almost finished testing slopes, but I just tested covid positive so I'll be taking a few days break to rest.
Won't be long
<...
2022-04-05 02:01:25 +0000 UTC
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Here are the files for part 1 of the Create a server for your Unity game using .NET Core video.
I'll update...
2022-03-26 10:52:31 +0000 UTC
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While I'm working on moving platforms + slopes I figured I'd push a quick stability update. One major change is moving the velocity calc into fixedupdate. This may slightly change your jump behavio...
2022-03-24 13:11:31 +0000 UTC
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I thought I'd get this early draft out as I know a bunch of you are asking for it. It's obviously far from perfect but I'll be working on refining it.
I opted for an 'effector' system. So in...
2022-03-14 11:12:23 +0000 UTC
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Some possibilities: slopes, wall climbing & jumping, sticky feet (more grip when landing without input), moving platforms and other physics effectors.
I'll just tackle these at random un...
2022-02-08 12:03:20 +0000 UTC
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Hey guys,
I've decided to only release this updated version to my patrons and not commit it to the public repo. It works with the standard unity physics system, using a rigidbody a...
2022-01-28 13:44:40 +0000 UTC
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Hey guys,
I've come to realize the 2D controller is a bit too advanced for new devs to use in their game, so I'm converting it to use standard Unity physics. This will fix a whole bunch of bu...
2022-01-28 01:21:41 +0000 UTC
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I'm working on an FPS controller now. I've worked out a bunch of good techniques I can also use on the 2D controller, too.
Anyway, the arena looks dog-ugly, but the FPS controller feels...
2022-01-21 07:36:10 +0000 UTC
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You can grab the source and prefab from here:
https://drive.google.co...
2022-01-15 04:57:22 +0000 UTC
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Is it obvious what it's about?
2022-01-03 14:26:48 +0000 UTC
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This bowl of spaghetti is the result of the upcoming sine wave video. It's as ugly in the back as it is pretty in the front...
2021-12-31 09:55:01 +0000 UTC
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Welcome to my very first patrons! I appreciate it guys <3
Next video: Sine waves
2021-12-29 23:32:54 +0000 UTC
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I've attached the code which evaluates the curve point. It supports 2-unlimited control points.
I'll keep updating the video as it's improved.
2021-12-23 03:22:21 +0000 UTC
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If you're seeing this: Thank you for supporting me. With what started as a simple passion to teach, I now believe can be a way of life due to people like you. I appreciate it... Feel free to come i...
2021-12-23 03:10:15 +0000 UTC
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