A friendlier version of the 2D character controller
Added 2022-01-28 01:21:41 +0000 UTCHey guys,
I've come to realize the 2D controller is a bit too advanced for new devs to use in their game, so I'm converting it to use standard Unity physics. This will fix a whole bunch of bugs too (getting stuck in walls, falling through floors etc).
In addition, I'll finally get to the extra features for the extended Patreon version. Stay tuned lovelies.
Comments
Thank you
Shawn
2022-01-29 02:58:53 +0000 UTCI'll be adding the extended features to it over the next few days. I'm glad you like this one more, I also think it's better. Taking advantage of the in built interpolation is a huge boon. This is also frame-dependent. So instead of covering different ground per frame on different environment, it simply slows down the frames to ensure its 1:1. So good for speed runs. This is also how Celeste works.
(Tarodev) Matthew Spencer
2022-01-29 02:01:13 +0000 UTC