NokiMo
glassheadrenders - Symbiote, Latex, Corruption
glassheadrenders - Symbiote, Latex, Corruption

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Update - Sidetracked (aka struggling with blender physics)

Hello everyone! This week I was kind of sidetracked... I ended up finding a plugin for blender called JiggleGen. It interested me enough to buy it and try to learn it. Little did I know that I'd spend my weekend trying (and failing-ish) to get it right.

First an update; I think for the time being I'll try sticking with a Symbiote Series post with a supplemental post every other week for the time being and go back to a weekly upload some time later. While I think part of it might be an oncoming general burnout on the Symbiote Series as a whole, another part of it might also be me having more interest at the moment towards Latexite. There are various reasons as to why I might not enjoy working on the symbiote series as much as when I started, but despite that I still want to get past this rutt because what I have planned in upcoming chapters I feel like will be some of the best parts of this series if I can get my ideas done properly. For sure right now my biggest annoyance is my own decision to make the current chapter at night. I currently find it kind of too dark to see anything properly and having already started I feel like I painted myself into a corner. But I will get it done and I'll try to figure out a way to have it be brighter.

Anyways, onto the lighter stuff and what I've been up to this week along side working on Rising Hive:
So to start this off, I decided to re-port Lilith from Daz to Blender since the last time it did there were a few issues with the mesh and armature binding (still a weird texture issue near the genitals). At the same time I wanted to try this new plugin I just got. So before that I got an animation ready (still pretty stiff and by all means nowhere near perfect) and ended up with this;

A simple walking animation going over the parts that I was going to try to add physics to. The first roadblock I ran into was that for some reason the physics didn't show up in the render, but would show up in the viewport. I thought that it might have been the physics meshes that were added that needed to be unhidden for the render. So that's what I did...

Turns out that wasn't my issue. After troubleshooting for a bit I ended up finding out that the surface deform modifiers on the main mesh only really worked if they came right after the Armature Binding Modifier. After fixing that I got this;

Finally! I got it to look pretty good in the test render. So I thought, "instead of keeping it this simple for now, why don't I try now with a body suit?". I can't describe how I regret that. What I thought would be as simple as adding cloth and collision physics to the mesh ended up not really working too great... Well, it actually almost worked the first thing I tried;

There was something weird happening around the top of the butt crack (I also wasn't 100% sure why the bodysuit seemed to be floating a bit off of the body). I figured out that the collision meshes and modifiers were having weird interactions with one another. I tried a few thing and then finally in the viewport it seem to be exactly what I wanted. So I rendered it out...

Whatever I did kinda just messed everything else up in the render. For now I admit defeat to the blender physics gods and put this on hold. But I still plan to get back and finally get it right. Though I have honestly no clue when and if it will even be with Lilith either. While I originally planned to have Lilith for my vampire related stuff, while working on this, I feel more and more like making her an avatar of myself in the future (though I'm not quite sure how since I don't exactly make any videos or stream). But anyways, that's enough rambling out of me. I might try getting out a more polished version of this without the bodysuit hassle if interest is high enough or add it as a bonus to an upcoming post.


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