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ART BLOG - Foreword

Hi guys!
As promised earlier, I begin to write small articles about my work.

In the development of games, there are many nuances and features. Moreover, nothing happens easily and simply, every time you come across new situations on which you need to think for a long time and look for ways to solve these problems.

Sometimes I encounter the fact that I have to wait until the programmer finishes this or that stage of work in order to continue his work. Because based on the results of his work, it may turn out that something needs to be changed or simplified. Because your object is very heavy and loads the system.

Today I talked with one player. He asked me about a new race in the game. That it would be nice to add a new race.

He's right. But there are several nuances that make this task difficult. When a new race appears. Even if it is a boy and a girl of the same species, they will have to be crossed with existing species. This will give new combinations. In order to imagine the amount of work you can look at simplified versions of existing hybrids. It will turn out the same, but only with each existing species ... this is something more than a hundred options.

I can implement this, but does it make sense?

This will take a lot of time, but will not add anything to the game.
I thought about it. As an option, I even expected the possibility of the birth of purebred species and abandon the idea of

hybrids. But then everything will look even worse.

There is another problem with this system. which the player practically does not see, and some do not even know about its existence - data. Each colonist has a large data library. We simplified it as much as possible, but even so, all this data is stored by the database and transmitted from parents to children, etc.
The appearance of a new species will increase the amount of data by three or more times.

At the moment, I have not abandoned the idea of hybrids. I wait until we finish work on the new system and the amount of data of the new system becomes clear. Perhaps a solution will be found during operation as it was before.

But what to do now? And now I decided to add more new creatures to the game through quests and events.

We revive the city and the life of the colony. The colony gets its own system and random events. While programmers write logic and calculate various options for actions so as not to waste time, I work on small stories that will be available in the city.

I deviated a bit from the planned colony simulator to add more random events. I think many people will like it, especially those who do not often go into the game and have a small amount of free time.

Several stories at once will be available along with a future update when we finish it.

In addition to these stories, I want to create a gallery where you can open new scenes like "Episodes". Each story will have several scenarios, which will allow you to have different fragments in the gallery.

This will add a lot more new races and sex scenes to the game than breeding. At least this will add a lot of variety.

Now I am working on the first such story. It is about this story that I will write to you in the next articles.
I will not show you many scenes, because then you will not be interested in the result. But I’ll tell you about the main points.

This story will reveal to us three new races at once. And at least 3-4 starting sex scenes. For apartment owners, this will add two new NPC at the moment. But this story is the key to the appearance of the Second story with additional races and NPC.

I’ll clarify. These races are not like the Sirians and cannot be used for breeding. This is exclusively for the player character.

It will only be an experiment. But I think you will like it a lot more than breeding. :)
I think I intrigued you, but the article is already very large. For this, I will tell you more about the experiment in the next article.

Have a nice day. See you soon!

ART BLOG - Foreword

Comments

As there is no real gameplay in the "game", the breeding of different colonists/different hybrids is the only thing that makes this "game" interesting.

Maik Decker

Colonists are loaded with data. As for the visual part, naturally this is a lot of work.

PANDORIUM

I still think the colonist data structure, storage and processing cannot possibly be that large. There must be some severe design issue, and I'd be genuinely curious to see the source code for this and maybe give advice. I do see how adding new breeding races would increase the amount of artwork on a factorial complexity, but the data storage should really not be affected that strongly if you apply some clever use of object orientation and enumerators.


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