NokiMo
costello

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costello posts

HUNTER v1.1.0

Good day, everyone!

I hope your weekend is in full swing, so I'll be adding some activities for the near future.
I have prepared an assembly with the villagers for your pe...

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CHRISTMAS EVENT

Hi Guys!

We are launching a Christmas event! The event will run for three weeks during the Christmas holidays until January tenth.

For the duration of the event, all e...

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AI VILLAGE

Hey, everybody!
It's been a long time since I wrote news, but there is no activity on the page at all and I spent more time on work. But I need to update the information on deve...

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RONNAK and SOSAMBA

Hey, everybody!

Continuing the series of posts dedicated to the characters of the project I want to introduce you to a couple more characters.

In the Islander tribe the...

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AMARU FAMILY

 And so, as I promised earlier, I will now begin to publish sketches of the villagers and give a brief characterization of them.

The sketches are technical and will be a bit different in...

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SAVAGE VILLAGE

Hello everyone!

A small post about the progress of the project development.

I've finished working on the logic of the savages' behavior and now I'm starting to implemen...

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The HUNTER 1.0 b

Hey, everybody!

So, I've finished building the new version of Hunter.
The main purpose of this build is to demonstrate a new level of optimization and change the basic str...

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INFORMATION UPDATE

Hey, everybody!

A little update on the progress of the project development.
Last week was almost completely out of my life because there were events at work and it require...

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NEW CHARACTER CLASSIFICATION

Hey, everybody!

As I mentioned earlier, I've decided to make changes to the main character before development has gone too far and changes can be made painlessly.

Diffe...

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PROJECT UPDATE

Hey, everybody!

Been busy and haven't found the time to write an article about the current work in progress. From now on I promise to write every week, because the work on th...

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HUNTER 1.6

Hey, everybody!

Just a small update in anticipation of a full-blown version 2.0 correction!

I've made a few visual fixes and tweaked texture optimization for more comfo...

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HUNTER 1.5

Hey, everybody!

The updated version for Hunter is ready!

In this version I have finished working on the island and the objects placed on its territory.

I also mad...

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PREPARATION FOR PROJECT UPDATE

Hey, everybody!

At the moment I'm deleting unnecessary files and doing a bug check of the map. In about 10 days the 1.5 version of the project will be available.
As I said...

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CURRENT WORK

Hey, guys!

A few words about the current work because I haven't posted news related to the project for a long time.

I was lucky enough to contract Dengue fever (we have...

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TECHNICAL WORK

On February 28th, at 10PM PST, our server admins will begin restarting some servers as part of regular maintenance to improve the stability. 

This may cause some server disruptions and a...

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HUNTER 1.0

Hey, everybody!

I have prepared a closed alpha version of the project.
As you know, this version shows the basic mechanics of the project and this version is a demo.

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PRE-RELEASE PREPARATION

Hey, everybody!

It's been a lot of work, so I've been offline for a bit.

And so, this is the last post about the development of the pilot alpha version of the project. ...

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A FEW WORDS ON THE PASSING YEAR

Hey, everybody!

You've probably seen on the Hunter's site the mentioned progress of work, but a few words about the development of the project. 

At the moment I st...

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CHRISTMAS EVENT

Hi Guys!

We are launching a Christmas event! The event will run for three weeks during the Christmas holidays until January eighth.

For the duration of the event, all ...

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FINAL STAGE

Hey, guys!

I've finally finished the animations, there is still a little tweaking of controversial moments in some scenes and the work with animations can be considered finis...

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A FEW WORDS ON THE PROGRESS OF WORK

Hello everyone!

Work on the animations continues and it's probably the most boring thing I've ever done. As I said before, there are a lot of different aspects to consider. B...

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WORK IN PROGRESS

Hey, guys!
A few words about the work in progress and an update on the progress so far.

Work on the animations continues. I'm currently finishing the first batch of sex an...

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TECHNICAL WORK

Hey, guys!

Today there will be scheduled temporary server outages due to the change of MySQL software to the latest, eighth, version and access to the server may be limited f...

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IN THE ANIMATION PROCESS

Hey, everybody!

I wanted to write a post this weekend, but I was prevented from doing so by my laptop's burned out charger unit.

At the moment there is no bright news.<...

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TECHNICAL WORK

Hey, everybody!

There may be connection problems today and tomorrow. Our provider is replacing the equipment and there may be disconnections.

I apologize for the inconv...

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GRAPHIC CONTENT

Hey, everybody!

I've finished the textures of the objects and the skin of the main character. At the initial stage will be available one type of appearance (saving time at th...

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WORLD OPTIMIZATION

Hey, everybody!

I tried to find the best solution in optimizing the starting location.

In the game there will be many worlds in which you can hunt, trade or live. But a...

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CONSTRUCTION WORK

Hello everyone!

Today I finished working on the logic of building objects. Our survivors can now create objects and buildings.
In the future you will be able to build your...

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WE WON THAT FIGHT

Hey, guys!

I'm rushing to share with you that I've finished working on the base mechanics. Today I spent more than 11 hours testing interaction with all objects and saving al...

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NEW PROJECT WEBSITE

Hey, everybody!

I finished the future project site and also took the liberty of updating the old graphics of this page on Patreon.

As I said earlier, I've set aside som...

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