
New Labyrinth: Soul Prison
This place built on an accursed land is a facility meant to petrify and hold any Monsters that caused a disarray between them and the Humans.
Some are strong enough to break free from the petrification and get away, so the Gargoyles and Beholders patrol therein endlessly for possible escapees.
After Nakara took over the Soul Prison, however, both Inmates and Guards lost their sanity and began scrounging for unfortunate souls who have entered it.

New Monster : Gargoyles

Gargoyles wait for the Prey coming closer while hiding in the Statues of the Labyrinth.

They'll pursue you quick if you're either close to them or activated the Trap.

New Monster : Beholders
You must hide in the shadow before the 3rd eye above the Labyrinth opens.
Or she'll teleport in front of you and then charge at you in full speed.

The Beholders usually do not chase down the Player unlike the other Monsters.
However, she can quickly chase and attack when they find you through the 3rd eye

To avoid Beholders' detection, you must hide in the shadows above the big 3rd eye.

If you step on the Trap while she's present, she'll activate the 3rd eye

If the 3rd eye is activated, the Trap will temporarily lock the Player's movement.

Being high class Monsters, Beholders are capable of damaging 2 Hearts per hit.
Collecting Rings while staying as undetected by them as possible is recommended.

Driven by the Mana, the Petrified Prisoners are also into the Survivors.
They might be an opportunity to be safe from Gargoyles and Beholders, but it'll be dangerous if you let them hold you and drain your powers out.

The Prisoners of Soul Prison are Petrified, but sometimes they'll break free and catch the Survivors.

You won't be tracked by the Guards if the Prisoners catch you. They deal zero Hearts of damage.
But if you lose all the power while being clung to them, then it's instant Game Over.

Succubi prisoner H-Scenes will be added into the Statue of Reminiscence.

Added the Animated Title Screen
Optimized the raining effect in Path of Belief.
Forbidden Desert Balancing
Updated the Monsters' behavior to go down and chase the Player when they're on the platform after the Labyrinth has changed.
Decreased 389 Rings in the Labyrinth to 277.


Added the Warp for being large to navigate.
Dark Forest Balancing
Increased the Nightmares' attack speed since they are oddly slow compared to others.

An update on Nightmares' movement behavior
they'll slowly gain moving speed when they're out of Player's sight. The longer they get unseen, the quicker they would become.
Now they'll get you by surprise if you don't keep an eye out for them.
Fixed the Buff Rings displaying irregularly at the same spot.
Fixed the Buff Rings not spawning in Forbidden Desert.
SourBoy
2024-08-27 15:27:22 +0000 UTCNella
2024-08-26 15:18:25 +0000 UTCavitus93
2024-08-26 08:53:50 +0000 UTCUnluckyOwl
2024-08-26 08:41:11 +0000 UTCVacdAssassin
2024-08-26 07:31:08 +0000 UTCSourBoy
2024-08-26 07:28:25 +0000 UTCElsener Alex
2024-08-26 04:44:28 +0000 UTCdo_more_gooder
2024-08-26 02:10:55 +0000 UTCavitus93
2024-08-26 01:31:37 +0000 UTC