Underwater Stage Progress – 2
Hello, this is Redspike.
I’ve been spending most of my time working on the underwater stage, so I wanted to share a quick update.
One of the hardest parts was making the underwater en...
2026-01-16 00:00:07 +0000 UTC View PostHello, this is Redspike.
It’s been a while since I last shared a development update.
I’m glad to finally bring you some news — a new labyrinth with a fresh concept is slowly comin...
2025-12-15 00:00:08 +0000 UTC View Post Steam Wishlist:
https://store.steampowered.com/app/4083770/Nakara/
Hello everyo...
2025-11-19 18:00:00 +0000 UTC View PostHello, this is Redspike.
It’s been a while since my last update.
Today, I would like to talk about the future direction of Nakara and what is planned going forward.
Hello, this is Redspike.
Issue
First of all, I sincerely apologize for the lack of clear communication about the free copy of the game and for the inconvenience caused by ...
A new feature has been added to the game options that allows switching between OpenGL and Vulkan renderers.
This was int...
Bug Fixes
Fixed an issue where the game would crash if you were defeated by certain patterns during the battle against Nakara.
This is the official release build of Nakara 1.0.2
Once again, thank you for making this release possible.
I hope you enjoy playing Nakara! 💜
2025-09-12 00:00:12 +0000 UTC View PostHello, this is Redspike.
In the patch notes I posted on August 27, I did not properly mention the release date, which may have caused some confusion, so I’d like to give you a clearer.
<... 2025-09-04 00:00:15 +0000 UTC View Post
New Labyrinth: The edge of the labyrinth


2025-07-21 00:00:05 +0000 UTC
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2025-05-12 00:00:04 +0000 UTC
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