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Broken Silicon 221: 2024 VRAM, RDNA 4 vs RTX 5000, Zen 5 vs Arrow Lake, PS5 Pro | AAA Developer

A Dev from Obsidian, Vicarious Visions, and NetEase joins to discuss Intel, Nvidia, and AMD.


0:00 Who is Taylor?  What does a Senior Tools Engineer do?

11:11 Will 2024 crush 12GB GPUs? Why did 8GB issues surprise people?

25:22 PlayStation 5 Pro Performance Targets - Will 8K ever make sense?

35:44 How do devs decide on min requirements? Why does Starfield fit in 8GB?

52:01 How does “Optimization” actually happen? When does it fail?

59:05 RDNA 4 v RTX 5000 Strategy – Gamers want more? Or the same for less?

1:19:31 When will games utilizes dozens of cores?

1:37:50 Intel Rentable Units vs AMD X3D & SMT-4

1:43:53 Zen 5 vs Arrow Lake - Does ARL have enough P-Threads?

1:58:44 The Road to Mainstream VR



Taylor’s TangentNotes Project: https://www.tangentnotes.com/

Previous Episode with Guest: https://youtu.be/DKBHsD4UUOo?si=TtyXdXyz64MdA2qH

Taylor’s LinkedIn: https://www.linkedin.com/in/taylor-hadden-01a09827/

https://youtu.be/NDEka3tBE1g?si=3rE4odgG73S9DFR_&t=5594

https://youtu.be/b2aD3aIAeMo

https://youtu.be/7cEKTr70YBY

https://youtu.be/vTNiZhEqaKk

https://youtu.be/IPSB_BKd9Dg?si=x_pEsZpIeX0zi9ck


Broken Silicon 221: 2024 VRAM, RDNA 4 vs RTX 5000, Zen 5 vs Arrow Lake, PS5 Pro | AAA Developer

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