NokiMo
Ray Doe

Ray Doe

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Ray Doe posts

Next Digi-girl progress

I haven't worked on Beelstarmon for a long time that I've honestly forgotten how far the progress I've made with her.

The rigging on the jacket isn't perfect but it's got enough rigging that ...

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Renders and future updates

I'm finally slowly crawling back to working on some content. Studying game dev has been exhausting but surprisingly productive. I'm still far from showing any concrete progress on my own game thoug...

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Current plans

Sorry for the lack of updates. I was planning to give an update after some significant updates on the models but it's taking longer than I expected. For now, my focus is on updating the older model...

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Lilamon 1.0

Features:

-Can change from petal limbs to human limbs

Project Linking:

-Select Collection > Lilamon to link the character from anothe...

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Lilamon Update

Setting up Lilamon preview renders! I'm very sorry for the lack of update. I had to hustle for the past months for commissions to make ends meet due to some unexpected things happening. Despite jus...

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Beelstarmon WIP Update

Before fully committing on working with Lilamon, I wanted to reach some milestones with Beelstarmon first. I wanted to finalize the design around the zippers and guns, rig the belts, and details fo...

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Lillymon test render WIP

Been testing on the Lillmon model. I kinda like how the scene turned out so I'm planning to make a still render of it in the future. Model linking is working out well but it does annoy me how you s...

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Angewomon and Lillymon update

A small update has been made with Angewomon and Lillymon.

Angewomon

-Rig fixes.

-Added heart pupils.

-Can now be properly linked from another project where ...

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Sakuyamon WIP

Decided to revisit earlier models and make them less shitty as a way of "taking a break". Sakuyamon is one of the earlier models that I've worked on way back when Angewomon was still unreleased. I ...

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Lillymon 1.0.1

Features:

-Optional eyelashes for style preference.

-Clothes for posing parts of the clothes and some correcting.


Project Linking:

...

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Lillymon soon!

I've finally settled on a good work schedule that'll let me consistently work on the models. Even though I'm more busy with all the game dev stuff, I'm surprisingly more productive than ever.

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Lillymon update

Adding a way to add heart pupils and optionally adding eyelashes.

It's been a while and I finally have some time to actually start working with the models again. Putting myself in gamedev boo...

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Uninteresting Update

I was thinking really hard on what image to upload as a post but I just decided that there's not a lot of visually interesting progress lately. You'll have to bear with a bunch of text for now, sor...

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Lotusmon Model Blocking

Sorry for the lack of updates, there's been a lot of stuff going on since the start of the year which has eaten up a lot of time. I still have to work on some IRL stuff for now so that they don't b...

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Last Post for 2022

Last post for the year, or at least from where I'm from. Just testing a render to test out scene linking. 

This year has not been the luckiest for me but it has been the most productive ...

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Lilamon test model

Here's a test model for Lilamon!

Some of the custom UI still doesn't work and limb types are limited between 2 for now. I was planning to release it earlier and more features to test but I ha...

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Another WIP

Worked on Beelstarmon's guns and rig prototype. I can already expect to have some problems to solve when it comes to the clothes so I'm already testing things to figure out how to approach the rig....

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Lilamon re-proportions

Lilamon's proportions adjustments are done. I've made her proportions be more accurate to her anime appearance. 

It took me some time to get the flower hands and feet to deform accuratel...

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Lillymon test model

Here's the test model for Lillymon!

It's very close to being done with a hopeful release on early next year. Kinda busy with some holiday season stuff which kinda slows down the progress of t...

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Next test model coming soon

Lillymon is around 80-ish percent done (I hope). Despite working on Lilamon first, I had to rework her and change her proportions. Thank goodness that they're not as difficult as the other Digi-gir...

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Angewomon 1.0.2

Includes Angewomon UI for extra utility:

-Blush property

-Visibility for the Body, Wings, and Clothes rigs

-Toggle visibility for parts of the model to reduce clutter

-Contr...

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Angewomon is almost done

Base rigging for the wings and the sash are done. At this point it'll mostly be fixing stuff and finalizing the textures.

Looking at this, I've only just realized how much of a masochist I am...

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Another WIP

Didn't get to post much as planned because of IRL stuff (as always) and also had the WORST carpal tunnel pain ever which freaked me out a lot. I thought that I was going to have to take a rest for ...

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Angewomon test model

Here's a test model for Angewomon! 

Due to some health reasons, I wasn't able to work much with the model so it's mainly missing the sash and wings and the textures are a bit messed up. ...

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Some posing test

Testing some poses to see how parts of the clothes deform.

I've been trying out some of the Geometry Nodes features and I'm really impressed. Even though I haven't fully figured out how to ge...

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Angewomon WIP

Ignoring some visual glitches, the model and rig is going along well.

Rigify has some new toys that's making my life easier. The new skin rigs have replaced the private parts while I've also ...

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Lillymon WIP1

Was planning to post an Angewomon WIP but I'm getting hold-up by some of the complexity of the model.  It's actually tempting to work on Lillymon and Lilamon's model because of how easy and ho...

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See you next year!

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A 2021 Retrospect

I'm very sorry for the lack of updates. I was planning to get Angewomon available as an update before the year ends but I had to postpone it because of health reasons. While this year started out s...

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LadyDevimon chained up

Finally got off my ass and finished a render of LadyDevimon that I did and forgot a long time ago.

I almost forgot that I made this before because of how terrible the rig is for animation. A ...

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