I haven't worked on Beelstarmon for a long time that I've honestly forgotten how far the progress I've made with her.
The rigging on the jacket isn't perfect but it's got enough rigging that ...
2024-05-21 12:33:33 +0000 UTC
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I'm finally slowly crawling back to working on some content. Studying game dev has been exhausting but surprisingly productive. I'm still far from showing any concrete progress on my own game thoug...
2024-05-19 05:44:02 +0000 UTC
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Sorry for the lack of updates. I was planning to give an update after some significant updates on the models but it's taking longer than I expected. For now, my focus is on updating the older model...
2024-03-16 02:00:02 +0000 UTC
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Features:
-Can change from petal limbs to human limbs
Project Linking:
-Select Collection > Lilamon to link the character from anothe...
2023-12-27 01:00:03 +0000 UTC
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Setting up Lilamon preview renders! I'm very sorry for the lack of update. I had to hustle for the past months for commissions to make ends meet due to some unexpected things happening. Despite jus...
2023-11-29 15:00:08 +0000 UTC
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Before fully committing on working with Lilamon, I wanted to reach some milestones with Beelstarmon first. I wanted to finalize the design around the zippers and guns, rig the belts, and details fo...
2023-08-27 07:00:02 +0000 UTC
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Been testing on the Lillmon model. I kinda like how the scene turned out so I'm planning to make a still render of it in the future. Model linking is working out well but it does annoy me how you s...
2023-08-20 00:59:59 +0000 UTC
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A small update has been made with Angewomon and Lillymon.
Angewomon
-Rig fixes.
-Added heart pupils.
-Can now be properly linked from another project where ...
2023-07-31 14:00:09 +0000 UTC
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Decided to revisit earlier models and make them less shitty as a way of "taking a break". Sakuyamon is one of the earlier models that I've worked on way back when Angewomon was still unreleased. I ...
2023-07-20 14:00:07 +0000 UTC
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Features:
-Optional eyelashes for style preference.
-Clothes for posing parts of the clothes and some correcting.
Project Linking:
...
2023-07-13 15:59:01 +0000 UTC
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I've finally settled on a good work schedule that'll let me consistently work on the models. Even though I'm more busy with all the game dev stuff, I'm surprisingly more productive than ever.
2023-06-27 11:59:02 +0000 UTC
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Adding a way to add heart pupils and optionally adding eyelashes.
It's been a while and I finally have some time to actually start working with the models again. Putting myself in gamedev boo...
2023-06-04 14:00:05 +0000 UTC
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I was thinking really hard on what image to upload as a post but I just decided that there's not a lot of visually interesting progress lately. You'll have to bear with a bunch of text for now, sor...
2023-03-31 14:40:48 +0000 UTC
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Sorry for the lack of updates, there's been a lot of stuff going on since the start of the year which has eaten up a lot of time. I still have to work on some IRL stuff for now so that they don't b...
2023-02-24 13:30:01 +0000 UTC
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Last post for the year, or at least from where I'm from. Just testing a render to test out scene linking.
This year has not been the luckiest for me but it has been the most productive ...
2022-12-31 10:00:04 +0000 UTC
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Here's a test model for Lilamon!
Some of the custom UI still doesn't work and limb types are limited between 2 for now. I was planning to release it earlier and more features to test but I ha...
2022-12-31 08:40:13 +0000 UTC
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Worked on Beelstarmon's guns and rig prototype. I can already expect to have some problems to solve when it comes to the clothes so I'm already testing things to figure out how to approach the rig....
2022-12-17 14:59:01 +0000 UTC
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Lilamon's proportions adjustments are done. I've made her proportions be more accurate to her anime appearance.
It took me some time to get the flower hands and feet to deform accuratel...
2022-12-10 14:00:07 +0000 UTC
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Here's the test model for Lillymon!
It's very close to being done with a hopeful release on early next year. Kinda busy with some holiday season stuff which kinda slows down the progress of t...
2022-12-01 15:00:14 +0000 UTC
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Lillymon is around 80-ish percent done (I hope). Despite working on Lilamon first, I had to rework her and change her proportions. Thank goodness that they're not as difficult as the other Digi-gir...
2022-11-04 17:06:00 +0000 UTC
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Includes Angewomon UI for extra utility:
-Blush property
-Visibility for the Body, Wings, and Clothes rigs
-Toggle visibility for parts of the model to reduce clutter
-Contr...
2022-10-30 21:34:00 +0000 UTC
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Base rigging for the wings and the sash are done. At this point it'll mostly be fixing stuff and finalizing the textures.
Looking at this, I've only just realized how much of a masochist I am...
2022-08-28 18:11:59 +0000 UTC
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Didn't get to post much as planned because of IRL stuff (as always) and also had the WORST carpal tunnel pain ever which freaked me out a lot. I thought that I was going to have to take a rest for ...
2022-07-08 16:51:00 +0000 UTC
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Here's a test model for Angewomon!
Due to some health reasons, I wasn't able to work much with the model so it's mainly missing the sash and wings and the textures are a bit messed up. ...
2022-05-01 16:01:06 +0000 UTC
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Testing some poses to see how parts of the clothes deform.
I've been trying out some of the Geometry Nodes features and I'm really impressed. Even though I haven't fully figured out how to ge...
2022-03-22 23:54:01 +0000 UTC
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Ignoring some visual glitches, the model and rig is going along well.
Rigify has some new toys that's making my life easier. The new skin rigs have replaced the private parts while I've also ...
2022-02-22 14:01:03 +0000 UTC
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Was planning to post an Angewomon WIP but I'm getting hold-up by some of the complexity of the model. It's actually tempting to work on Lillymon and Lilamon's model because of how easy and ho...
2022-01-28 04:00:02 +0000 UTC
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2021-12-20 15:59:24 +0000 UTC
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I'm very sorry for the lack of updates. I was planning to get Angewomon available as an update before the year ends but I had to postpone it because of health reasons. While this year started out s...
2021-12-20 15:57:31 +0000 UTC
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Finally got off my ass and finished a render of LadyDevimon that I did and forgot a long time ago.
I almost forgot that I made this before because of how terrible the rig is for animation. A ...
2021-05-31 10:44:18 +0000 UTC
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