NokiMo
thesolarionproject
thesolarionproject

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Solarion Project is now available to all $10+ patrons!

Hey guys!

The animation finally got completed and I'm excited to announce that the first TSP demo is now available for all $10+ patrons! In 2 weeks, it will become available for all $5+ patrons with bug fixes applied, and after that it will be available to the rest of the public. 

Special thanks to:

 - AEHentai & HarrietBunny for providing the work on the animations

 - PixieWillow for providing the Voice Acting for the Red Queen's scene

 - And as always the beta testers who helped to find all the bugs they could

If you're interested in trying out all the hard work that has gone into the project so far, please consider supporting us and making our higher goals become a reality!

I also hope you all have a wonderful Christmas and New Year and I'm looking forward to driving straight back into the project with the first batches of crew character progression!

Until then!

 - Nergal

Comments

I agree with everything said here, except I had no problem with loading or lag. Excited to see more!

Vince77

A really good demo so far! I will say I'd like to give feedback regarding the game, see if you can glean anything from it for future builds. - The music is really good, It set a pretty nice mood for the world-space. Backgrounds however are a mixed bag. The ship and the first planet you go on are perfectly fine, but the Desert World (I forget the name, sorry) had some pretty lacking background 3D models. This doesn't seem like a serious issue because you spend very little time on there it seems, but I was wondering if most backgrounds will be hand-drawn or will they feature this aformentioned 3D Modeling? -Game was laggy for me, specifically long load times when scene transitioning between rooms, between Flying Mode and getting into the ship, and landing on a planet. I have a really bad machine though, super old laptop, so I can't say if this is on me or not, but I saw another comment on the previous post mentioning the load times as well, so I'm not sure. -I feel like there should be a brief note about how to go into Night-Mode on the ship; Shelly for example could mention it when talking to her for the first time in her usual area, or Malaena can go over it with you after you do the first crew meeting to decide what to do. Since this is tied fairly well into several CGs on the current checklist, I figure this should be something worth noting. -I think Highlighted objects should have a caption window either explaining what they are or what they do when you click on them. This ties into not only what I was mentioning about the switch for Night-Mode but also for making it easier to higlight options on field. I would even suggest having a button, clickable or mapped to the keyboard, that highlights any object or person you can click on a given scene. -Animations for the first sex scene were really well done, and the space travel animations were pretty neat too; props to the animators for doing a good job. All in all I'm really excited on this moving forward, and I can't wait to see more!

GamingSavant


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