NokiMo
sylventhia
sylventhia

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Gameplay System, Mechanics, and Overall Information

Hello everyone! :) This poll is to inform you all about the planned Gameplay for the next update, and to receive your feedback and comments if you have anything you'd like to mention. This might be quite long, so please bear with me. I'll also share this information on Discord.

As you know, I have mentioned a lot of times that after prologue I intend on implementing a gameplay system so that this project would be dynamic instead of being kinetic. I do not plan on turning this project into a senseless and depth-lacking sandbox, I am still passionate about delivering an overarching story with many sub-plots. I want the characters I have introduced and will introduce to be dynamic and have psychological depth and feel alive. I want them to feel unique and different from each other. 

I am not trying to paint an exaggerated and overambitious picture for the project. I want all my patrons to know that I'm maintaining a realistic perspective not to get ahead of myself due to the passion I have for this game. :) I tested most of these mechanics by writing some basic codes for trial & error, and the current results  were promising. I initially had a lot of factoring mechanics for gameplay but realised that I could mix and merge most of them together so that is also a plus for the future of updates as it will be much easier to check variables for scenes and content. (The information I will share right now will not mention mechanics or features that might be considered spoilers.) 

I also found some ways to reduce file size as it got out of hand pretty quickly for the first three versions of the game. I will be implementing those to optimize convenience for the future updates.

Let's begin! :)

-There are a few core mechanics that will be in the update v0.1.3, and some additional  features that I have in plan for the future of the project. I will mention all that I have planned so far, and will indicate which ones are more probable to be in the v0.1.3. (Also keep in mind that these gameplay mechanics might require updates/balancing/ or complete rework in time. These will be the current implementations for now.) 


                                                    CRUCIAL AND CORE MECHANICS

I will now continue with the stats I have mentioned that will heavily dictate your gameplay.
I initially began with 8 different stats, but finding it too redundant and tiresome for both myself and the player, I was able to merge them down to 4 essential stats. 

The Protagonist and the other characters (or "The Antagonists" ;) ) have 4 stats each that will significantly affect gameplay and content.

The Stats for the Protagonist will assure a meaningful and impactful descent into the void of deviance. 

The Stats for the other characters of interest, the Affinity system will govern their approach towards the Protagonist, and the way their content is handled.

                                                        The Stats and What They Represent

The Stats for the Protagonist:

These four stats will heavily affect your gameplay and success in scenes, as well as the content you will be able to view. Each stat has stages up to 7, starting at 0. The first stage indicates your ability for very simple femdom elements, and the final stage obviously stands for the content most extreme. Some content and instances will require a certain amount of progression in more than one stat, so plausible combination of stats will be necessary to commence particular content.

The Affinity System for the Characters:

These four gauges will keep progress of your affinity with a character. These stats will not affect the content per se, but the way the content is handled by that character.
I believe provided image explains it pretty well, only for the "Condemnation" stat I should say that this is a stat you will encounter after many failures and negative interactions with a character. They will basically hate the protagonist. Content for this affinity will be treated so, and will have no regard to emotions as the only emotion dominant will be hatred. ;)

Well.. I guess that's about it for now. If you made it through here, thank you so much! There are a lot of other concepts and features that I have not mentioned (either due to spoilers or due to the fact that I have not tested them yet) but I took notes so I will implement those in time as well, hopefully :)

The Question for the Poll: Do you like this plan for the gameplay?


Make sure to share your opinion with me if you can, your feedback is really important to me. :) <3 I hope you will continue to enjoy this project and with your support I can keep providing an evolving, improving game.
I immensely thank all my patrons for their continuous support, as always, I hope to deliver satisfactory content. <3

See you in the next update! Have a nice weekend and please take care! :)

Comments

Thank you so much for this insight, DarkerThenBlack :) I completely understand your concern. I realize and admit that a direction like this will require a lot of work especially for a solo project. The coding, writing and scenes will take a lot of time. I will try my best to provide ample content, and I do not think I'll burnout quickly and abandon this project as I enjoy and love it so much. Working on it, receiving support from kind patrons, creating something and seeing it play out and be enjoyed by others is immensely satisfying. :) Thank you so much for that. As I have said, I intend on providing for all kinks and fetishes for all characters in different approaches and of course that will take a lot of time and updates to happen. That is why I always wanted to have this as a long-term, evolving project :) So that people who enjoy femdom can always find something for their taste in it &lt;3 Thanks for the comment! ;) &lt;3

So many moving parts, stats and dependencies. TBH I'm a little worried about this project unless you are going to spend some looong hours creating a ton of content for all those stats to make sense. So fingers crossed that you will be able to pull it off and won't abandon this project in a month or two.

DarkerThenBlackZ

Thank you so much Joerg! I'm glad you liked it &lt;3 :)

Thank you, that sounds very promising and ambitious &lt;3

Joerg


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