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January Update

I promised an update in January... and I'm sliding it in at the last moment.


I had written some updates much earlier in the month but I suppose the honest reality is that I really ...

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Myriad Hiatus

The patreon is paused. No payments can be charged and new members cannot join. This will be the case until I have more concrete Myriad plans. Every plan I currently have is drastic and I need some ...

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Gamedev: Item Generation Evolution

A lot has changed in the Myriad system. So, for a long time I've known that I do not trust the item generation system to make something sensible. On the spot, if I had to make a random equipment fo...

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The Next Game

First of all, I apologize for the long break between Myriad content.  I paused the Patreon in the last month so that members would not be charged while not much work was being done. Truthfully...

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Post Aegis Recruits Patch Notes

Here is a list of 'patch notes' I've currently documented with some reasoning behind them. The primary goals are to reduce prep time for campaigns, sessions, and to simplify existing mechanics into...

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Aegis Rejects: DM Insight

The campaign dubbed 'Aegis Recruits' successfully destroyed all traces of the Aegis Order on Highsword during their first mission for them (Ep9, Aegis Recruits). Here is some insight on th...

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Simple Breakthrough

Hey! For you patreon enjoyers I thought I'd write a nerdy explanation of how one simple programming change can make a huge impact. 

Its 5 days before Aegis Recruits is scheduled to start...

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Rewards and Items

One of the most important things in a ttrpg is the rewards you get for completing your quests. I spent some time overhauling how items work and settled onto some stuff I'm pretty excited about.

...

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Consistent Baselines

Hey guys! Today I want to talk about finding some consistency for character art, enemies, and world elements and some plans that have been put in place to efficiently create them moving forward. View Post

The System Changes

I needed an extra week to push some changes into the Myriad system, and the players finally reaching their goal of the Aegis Order castle seemed like a good time for a pause while I modified their ...

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Could we have started in a month?

Apparently not. Here's the update.


The Myriad will return in early September. I am confident in this because if I absolutely had to I could start a character creat...

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Can we start in a month?

After visiting Surefour and being coerced into committing to a date when he can play again, I reluctantly told him one month from now the next Myriad campaign will be ready. That would be J...

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Whats Next?

The Fate of Sideways campaign has come to its conclusion! Here's an overview of the immediate work being done before the next campaign starts.


#1: What games are next? When...

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Lessons From Launch & Plans

The Myriad is 2 episodes in and I've already learned a bunch. It has been very exciting watching new players interact with the system and reflecting on myself as a DM and what I'm best at. I've bee...

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Myriad is starting next week!

The Myriad session 0 will be this Saturday, January 8th at 3pm CST! 

I've got a week to get as much done as possible, so not much else to say here! 

After session 0, which is ...

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Design vs. Capability

Nearing completion of the Myriad framework I naturally had to stop and review all of the current systems and see if I'm happy with how everything is. I don't think anyone would be surprised if I sa...

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Myriad Wiki

There is a Myriad Wiki fandom page that has been created. I've loaded it with a lot of preliminary basic i...

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Recent Testing

Hey! Not that long ago we had some test streams to make sure the combat was stable and functional so that I could finally bring a group in to play a real campaign. Lots of bugs were found, fixed, a...

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The Capitol Concept


Here is a finalized concept for The Capitol city! (Art by: Pedro Cardoso) This is a massive metropolis that no othe...

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Enemy Intentions

I've been spending so long on character creation and itemization that I haven't worked on what players will actually be fighting in a while. Now that I've made a full circle back here and have had ...

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Finalizing Lore & Art

This past week I've been working on some final revisions on the cosmic chart, which basically acts as the pantheon of Myriad. So - we can talk a bit about that work process instead of game mechanic...

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Skill Checks & Social Skills

One of the most important goals for this working phase of The Myriad has been the implementation of a 'Social Skills' section of character progression. This will explore how rolling a skill check w...

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Want to make custom Myriad item descriptions?

Hey patrons! Want to help contribute a little something to The Myriad?

You can respond to this post with a comment of a specific type of random item description to be put in the game! Tempora...

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Finalizing Item Generation

Some significant progress has been made on random item generation! I thought I'd go through one weapon and point out everything that went into this image from top to bottom:

2021-07-03 17:13:53 +0000 UTC View Post

Your Myriad lets you have 2 Actions?

I fully committed to giving characters  2 actions in order to answer a question as old as time itself:  How does dual wielding work?

Seriously.

I've thought a lot abo...

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Progress: Skills & Items

Hey! Quick update on the progress being made. I would have liked to do a post sooner, but honestly, this part of development really is just a significant amount of quantity being made to populate s...

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Myriad Character Creation Progress

I threw together a video to demonstrate how character creation works and the progress that has been made on laying a nice framework so that modifying character skills is as easy as possible.

...

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The Time Consuming Parts

I don't have as much done with Myriad as I thought I would have by now, but that's because I severely underestimated how complicated some simple changes would be. I've bounced around between a few ...

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Playing Path of Exile reinforced this concept for me

I'm not really sure how long it's been since the last post, because I've been in a self induced Path of Exile coma. Due to your ability to completely turn your brain off and think of other things w...

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Character Creation & System Changes

Character creation is very important to me. Building a cool character can be as fun as playing the game. It is also the perfect time to introduce players to the world and I have always wanted the s...

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