NokiMo
slaen
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Animations, save fixes, and crime!

I haven't done anything with the minotaur in a really long time and his animations have needed some love and attention. So far I've gotten through most of his base animations. There's 2 more melee swings that aren't shown above. I'm really tempted to do a texture pass on him now. We'll see what happens though because I really want to squeeze in some frog animations this month too.

I also went through and updated the save / load system to support offhand items (shields) as well as spells. They should save and load and stay equipped between. I still need to do proper art assets and UI work to fully support them. I also dropped the test shield onto the Redtree blacksmith and a healing and fireball spell onto the Redtree general goods store.

Then I started putting together the crime system. This relies on so many other base systems working that it'll probably take me a while to get right! But so far items, containers, and doors have a flag to say if they are owned by someone or not. If they are owned then the hover cursor tooltip will turn red like in the screenshot. This will let the player know that interacting with that object is considered a crime. I've started setting up the AI notifications to trigger once the player does interact with those objects but so far that's as far as I've gotten. I need to do the AI reaction to it then also the force dialogue trigger for the "stop right there criminal scum!" and all the logic surrounding that. Yeah, so lots to do still.

But yeah, feel free to drop a comment or message with any thoughts, feedback, bug reports, anything really! And I'm gonna get back to animating!

Animations, save fixes, and crime! Animations, save fixes, and crime! Animations, save fixes, and crime!

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