Hello fellow translators,
How are you guys? I hope all of you are healthy. In this lock down period I hope you guys are doing a lot of productive indoor activities. I think translating games is considered to be productive activities (maybe). Hopefully Translator++ helps you overcome boredom while being locked at home.
Like the video that you can see here. Now we can easily translate WRPGE just like we did for RPG Maker.
There are also improvements that eliminate a lot of problems in the process of making a new project or export project.
I also integrated WRPGE editor with Translator++. An editable WRPGE game will be generated for you, so you have the choice to translate directly using the WRPGE editor tool.

There are many who request the 32-bit version of Translator ++. So this is the answer to your request.
Starting from Ver. 2.4.16, we will release a 32 bit version of Translator++.
(But if you use 64bit OS. I strongly recommend you to use the 64bit version of Translator++.)
In the previous version of Translator++, when you commit batch translation… Translator++ will try to apply the translation results everywhere … including the unchecked objects. This will ensure the consistency of the translation along the game.

But, sometimes this behavior is unwanted.
Now you have the options to use or not to use this feature when doing batch translation.

Translator++ Ver. 2.4.16 is available to download no in the patron’s download section.
Enjoy, and stay healthy.
Nik
2020-05-10 15:43:13 +0000 UTCDreamsavior
2020-05-04 23:43:03 +0000 UTCDreamsavior
2020-05-04 23:09:21 +0000 UTCAriel Herrera M
2020-04-27 04:00:35 +0000 UTCDreamsavior
2020-04-27 01:23:12 +0000 UTCDreamsavior
2020-04-27 01:21:22 +0000 UTCAriel Herrera M
2020-04-26 17:10:13 +0000 UTCDreamsavior
2020-04-25 02:28:33 +0000 UTCmatth
2020-04-25 01:40:07 +0000 UTC