NokiMo
Ben
Ben

gumroad


(Experimental) 3D Rigid Body Physics

Rigid Body Physics Test.

A test of 3D rigid body physics in Blender 4.2 Geometry Nodes.

The inertia tensor is now implemented per triangle.


This uses point to face collisions, so edge collisions will Be inaccurate.

This will work in Blender 4.2 or later

4.2 Rigid Body Physics V24.blend


(Experimental) 3D Rigid Body Physics

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