A simple Lissajous curve table made using Geometry Nodes in Blender.
This was made in Blender 4.1 (for bloom) but will work in later versions.
A quick test recreating the dot effect from Inside Out. This distributes points on a surface and uses the surface normal to give the shader a stylized appearance.
This will work in Blender 4....
2024-07-12 01:44:51 +0000 UTC
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Rigid Body Physics Test.
A test of 3D rigid body physics in Blender 4.2 Geometry Nodes.
The inertia tensor is now implemented per triangle.
This uses point to face coll...
2024-06-27 01:35:31 +0000 UTC
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A quick test recreating The Witness' smoke plume effect from Destiny 2.
There are 2 versions in the file. The second one is more accurate to The Witness's model.
This will on...
2024-06-15 17:13:49 +0000 UTC
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This is an Geometry Node based particle system for Blender 4.1.
This is still a bit experimental, and will be updated over time.
Nodes Included:
Main:
A Venom Formation effect made with shader nodes and geometry nodes.
This is a demo for educational purposes, and is not a official product.
This will work in Blender 4.1 or l...
2024-04-22 16:52:45 +0000 UTC
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A windy leaves generator/modifier made using geometry nodes.
Simply move the bounding box in edit mode, and the particles will fill the area.
This can be used for a variety of effects ...
2024-03-29 14:14:05 +0000 UTC
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A geometry nodes based method fort making evenly distributed scales on a surface.
This is just a demo for learning.
This won't work well on animated/deforming objects, as it ...
2024-01-08 15:27:58 +0000 UTC
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A geometry node shape key setup in Blender 4.0 or later.
This method references other objects (with the same topology) and applies the shape offset.
This includes a UV tangent node (for...
2023-12-16 00:14:27 +0000 UTC
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A laser blaster effect for Blender 4.0 or later.
This effect spawns dynamic lasers that will explode into flares of light on impact.
Controls for the effect are in the modifier tab. Con...
2023-12-10 01:44:24 +0000 UTC
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The Timeline Collapse Effect from the Loki TV Show
This creates curves that spawn from the gradient of a source object.
The curves are then simulated
This will work in ...
2023-11-05 20:45:00 +0000 UTC
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This product creates procedural lightning bolts using geometry node modifiers. Now all kinds of bolts can be made easily.
There are two styles of bolts available:
Lightning Bolts uses ...
2023-10-24 17:38:20 +0000 UTC
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A geometry node modifier that with add a trail to the edges or curves of an object.
*Please use Blender 3.6 or later, this relies on simulation nodes*
*This is a geometry nod...
2023-07-11 03:33:11 +0000 UTC
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A portal effect made using Blender 3.6 Alpha's new simulation nodes.
This is a showcase of simulation nodes' potential.
All settings are in the geometry node editor.
*...
2023-06-27 19:09:00 +0000 UTC
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This is a geometry node modifier that connects nearby points.
All settings are in the modifier tab.
Connection distance can be set by the user.
The output can be curve lines or e...
2023-06-26 19:32:51 +0000 UTC
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An edge damage modifier made using Blender 3.5's geometry nodes.
Recursive subdivision modifier made with Blender 3.4 Geometrynodes.
Controls for animation speed, iteration count, and materials can be found in the modifier tab.
This can be used with ...
2023-06-13 13:05:33 +0000 UTC
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A simple melting effect made using Dynamic Paint and Shader Nodes.
This will work in Blender 3.5
A volumetric visualizer for CT/MRI scan data. This uses shader and geometry node setups to stack flipbook images of scan data into 3D volumes.
There are two setups for this effect that give d...
2023-03-28 23:26:26 +0000 UTC
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