Using procedural materials, any object can be formed using liquid nanotech. This effect works in realtime in the Eevee render engine, but it also works in Cycles as well. To control the effect, ani...
The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.
Lighting setup generator made in collaboration with LeoBRSL. It uses Blender 3.0 geometrynodes to generate a unique lighting setup using lights from a customizable collection.
A shader that resembles matric code. It is entirely procedural and does not need UV maps. Settings are inside the nodegroup so it will be in sync if used with multiple materials.