NokiMo
Ben

Ben

gumroad


Ben posts

Mimic Effects V4 (Blender 4.3 Update)

A Mimic effect made using Blender 3.4

This includes the spike and tendril variations, which are both controlled by geometry node modifiers.

The tendril variation has fully procedural te...

View Post

Particle Trails (Blender 3.4 Buffer Hack)

This is trail/simulation hack for Blender 3.4. This uses a dependency loop between two objects in order to make dynamic effects over time.

The trails are pieces of geometry that interpolate...

View Post

Realtime Material Pack V2

Please use Blender 3.3 for the product to work properly

This material pack is an assortment of various shaders I have made over the last few months, along with some useful nodegroups like tri...

View Post

Hallway Warp Demo

Hallway Warping made using image reprojection and a wave modifier

Shortest Paths Demo (Blender 3.3)

A demo of the new shortest paths nodes.

This will only work in Blender 3.3+!!!


Wormhole Traversal V2

A wormhole traversal effect made using Blender shader nodes. This uses the refraction shader to warp the world HDRI.

This uses the Eevee Render engine.

This will work in Blender 3.0+ View Post

Wormhole Effect Close-up

A wormhole effect made with Blender's shader nodes. This uses the refraction shader to warp the world HDRI. This will work in Blender 3.0+

Parallax Headlight Shader


Recursive Subdivision Shader (Blender)

A simple recursive subdivision shader.

Fabric Formation Shader (Blender 3.2+)

Using some shader math, any fabric object can be materialized in a spectacular fashion.

This effect works in both the Cycles and Eevee render engines.

Shader Nanotech Effect (Blender 2.8+)

Using procedural materials, any object can be formed using liquid nanotech. This effect works in realtime in the Eevee render engine, but it also works in Cycles as well. To control the effect, ani...

View Post

Geo Nodes Lego Assembly

Lego pieces that can be dynamically assembled using Blender 3.2+ Geometrynodes.

Realtime Shader Displacement for Eevee (V4)

The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.

Us...

View Post

Geometrynodes Raycaster (Blender 3.2)

A multi-bounce raycaster made using Geometrynodes in Blender 3.2.

This will use the vertices of a mesh/curve to create a ray in the direction of the object's normal data.

*This will on...

View Post

Rolling Rock Wall 3.0

A procedurally generated rock wall that can be rolled up like a carpet. This will work in any version of Blender that is above 3.1.

Geometrynodes Curve Flow


Happy Spinny Cube Animation

The complete file for the Happy Spinny Cube Animation.

Procedural Fish Animation (3.0)

A fish that is procedurally animated using Blender 3.0 geometrynodes. It looks simulated, but it is all predetermined procedurally.

This is a proof of concept project.

Endless Flower Effect

Endless and looping flower blooming effect made in Blender 3.0 Geometrynodes.

Lighting Setup Generator V2

Lighting setup generator made in collaboration with LeoBRSL. It uses Blender 3.0 geometrynodes to generate a unique lighting setup using lights from a customizable collection.

Procedural Matrix Shader (Blender 2.8+)

A shader that resembles matric code. It is entirely procedural and does not need UV maps. Settings are inside the nodegroup so it will be in sync if used with multiple materials.