
Hey everyone, and happy New Release Monday! Today, I am launching my Luna River Bridge map, which features a road leading to a weathered, wooden bridge cutting through a heavily wooded area.
This map was inspired by the Svalich Road from Curse of Strahd, but can also be used for any forested bridge map you might need for your own campaigns.

After Vallaki, I wanted to start mapping my way west, and bridges are such great encounter locations, I wanted to include the Luna River Bridge in my collection of nature maps.
I created a number of variants to help with token placement and variety of use, including:
Version without the tree tops (great for moving tokens in the forested areas)
Version without the Bridge (and lamp posts), so you can use this for just a river ravine map
I wanted the bridge to feel worn, old, and slightly rickety yet still strong enough to carry the weight of the traveling Vistani as they move their Vardo's through the land.

I added heavily forested areas on each side of the bridge to both give a feel of the looming pine, but also provide any ambush opportunities. A "last stand" type encounter on the bridge as creatures pour out of the nearby forest would make for an epic fight, possibly forcing your players to jump into the rushing waters below.

For added variety, I've included a variant without the bridge as well as variants without the tree tops to help both with token placement and using the map in a different way.


Additionally, for my VTT Tier, I've created transparent layers for the bridge and each quadrant of the trees so you can use them as foreground layers for token placement under the canopy.
Finally, once the Foundry module is released, I will be using Levels to allow tokens to pass both under and over the bridge for a very immersive experience!

Click the download link below for your tier to download all the map files.





I hope you're able to find both last week's and this week's nature map releases useful for your games, regardless of the campaign setting.
Next week, I'm working on a new Lothburgh interior map, and this time, I will record my entire process! I'm excited to share my first time-lapse vid from start to finish so you all can see the entire development process behind a DM Andy map. I might try and do this once a month to give you all insights on how the "sausage is made," so to speak :)
Later this month, I'm VERY excited to release a collab project with map maker Eledryll! We both will be making dungeon maps that connect, so you'll be getting two huge dungeon maps in a single week. This is a great way for us to share our work with both my community and Eledryll's community, and it's always a pleasure working with my fellow map-making peers.
Thank you all for your continued support of my work!
Cheers friends,
DM Andy
DM Andy
2026-01-13 00:03:22 +0000 UTCMichael Rozmin
2026-01-12 22:11:41 +0000 UTC