Hey guys,
I can't stop. I'm obsessed. It's a problem. I didn't really plan on diving SO deep into improving my platformer controls, but one thing keeps leading to another. Anyways, the github...
2025-11-15 14:17:19 +0000 UTC
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Hey guys!
First off. Welcome! And thank you, so SO much for your support! Without you guys, I would not be able to do the work I'm doing!
Now, if you are looking for ACCESS TO T...
2025-09-17 17:30:48 +0000 UTC
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Hey all!
This system is now LIVE on gjithub to those at the appropriate tier!
The repo name is:
TUT-SDFImage-System
This is, by far, the MOST feature rich an...
2025-09-17 17:11:19 +0000 UTC
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Hey all, just in case you missed my last post, just writing this to let you know that I lost my old github account, but a new one has been setup with all the same source code, and you have ALL been...
2025-08-26 00:08:33 +0000 UTC
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Hey all!
Unfortunately I lost access to my github account through a combination of me being a little dumb, but also just some bad luck.
After researching and looking through their support,...
2025-08-24 06:25:16 +0000 UTC
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Hey guys!
Ahead of tomorrow's tutorial, here is the repo that goes along with it.
In short, this utilizes the brand new Graph Toolkit (for unity 6.2) to create a branching dialogue syst...
2025-07-28 22:22:53 +0000 UTC
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Hey guys!
The last month of surgebound dev has been mostly focused on bug fixing, and making myself a few tools to make development easier overall.
There were two REALLY difficult-to-...
2025-07-14 14:52:59 +0000 UTC
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Hey guys!
So the expanded 2D Decal project is now availabe on github, called TUT-2D-Decals
...
2025-07-04 16:02:12 +0000 UTC
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Hey guys, so this has been a JOURNEY.
First...I took the smoke emitter from my last youtube video, and moved it to the JOBS system. Then, improved the solver from linear to a Red-Black-Gauss-Sei...
2025-06-25 18:06:08 +0000 UTC
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Hey all!
There will be a proper devlog for Surgebound coming soon, but for now, enjoy this little teaser!
There's been LOTS of changes, big and small:
Doesn't look like much but it's been a headscratcher for me with Surgebound.
I wanted an efficient way to handle multiple shockwave distortion effects in one pass.
FINALLY got it wo...
2025-05-31 22:08:30 +0000 UTC
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Hey guys, I think you might like this one!
I just updated the repo: "TUT-10-2D-Shaders-Master-Shader" with a BUNCH of new updates.
1 - before, I didn't realize it until getting deep into ...
2025-05-17 15:40:05 +0000 UTC
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Hey guys!
I know I know...I've made a few object pooling tutorials in the past. This one has been refined over the years though, and it's literally the FIRST thing i import into every single ...
2025-05-16 13:54:26 +0000 UTC
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Progress!
It's feeling slightly less rough by the day. Getting quite fun to play now!
2025-05-09 15:37:07 +0000 UTC
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Hey guys!!
I'm hoping for as many people as possible to playtest the current build of our current project: Surgebound.
I have a trailer up on Steam if you want to check it out to see if i...
2025-04-22 17:27:30 +0000 UTC
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Hey everyone! Happy Easter weekend!🐰
We just finished our postmortem video for Cropolution, and we wanted to share it with you all first before it goes public on YouTube this Tues...
2025-04-19 01:44:08 +0000 UTC
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Hey guys!
Just finished my tutorial for later this week, but there's quite a few EXTRA goodies for you guys to play around with/have fun with!
This video is a tiny little showcase of some ...
2025-03-24 14:55:43 +0000 UTC
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If you have suggestions for upcoming tutorials, let us know in the comments.
2025-02-09 16:33:24 +0000 UTC
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Hey guys!
Recently I took part in a super fun gamedev challenge (I'll post the link once the video drops) - but I had such a blast doing it and fell in love with the project I was working on ...
2025-02-07 22:02:29 +0000 UTC
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Hey guys!
Just got this new project up on github for you all!
It's an extension of the video that just dropped at https:...
2025-02-06 14:03:39 +0000 UTC
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Hey guys!
This project was a bit of a beast, so hope you all enjoy it!
This will procedurally create a level select screen (kinda super meat boy style) with a nice layout, but you guys ...
2025-01-27 13:45:35 +0000 UTC
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CROPOLUTION IS OUT ON STEAM!!!
Apologies for the weird energy. I'm quite sleep deprived. But it's out!! And i wanted to let you guys know first!
Even if you aren't interested or can't buy ...
2024-12-18 13:40:07 +0000 UTC
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I don't exactly know when I became obsessed with using Events...but my scripts are FILLED with stuff like this now! I used to think they were dumb...guess I changed my mind?
Also, it's late....
2024-12-17 06:03:56 +0000 UTC
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Hey all!
Recently added full controller support to Cropolution, and had some challenges with some of the UI screens in particular, so I created a system that was robust enough to handle sound...
2024-12-12 13:26:24 +0000 UTC
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Been bug fixing on Cropolution all day long. this morning, there were only about 8 green cards, so all the bugs are getting fixed. Whew, today was a long one...Still a ways to go, but at least I go...
2024-12-05 02:22:18 +0000 UTC
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Hey all!
We decided to bump the November hangout until December 3rd to accommodate anyone in the US celebrating Thanksgiving this week.
Hope you're all enjoying the Holiday!!
For ...
2024-11-28 00:31:45 +0000 UTC
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Hey all!
We're getting super close to the release date and need to confirm names for the game credits.
If you are a Hall of Fame Supporter and are not on this list, or if your ...
2024-11-26 22:54:49 +0000 UTC
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Hey guys!
This tutorial took me longer to finish than usual, so it'll be coming out tomorrow.
But as a SPECIAL THANK YOU to you all, I've added a main menu with SAVE SLOTS to the project a...
2024-10-10 18:26:00 +0000 UTC
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Samurado is going elemental!
Well, this started last month, but the work continues. You can now burn or freeze enemies. Burning does more DPS, however the freezing slows enemies down by quite...
2024-10-01 13:36:56 +0000 UTC
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hey guys! So my latest tutorial I went a bit overboard...didn't exactly mean to make it almost 30 minutes. Oh well! i learned a LOT from making this tutorial, I highly suggest you go check it out! ...
2024-09-26 20:29:32 +0000 UTC
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