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Champion Tier - Castle Ravenloft: Dungeon & Catacomb

Disclaimer: All content controlled by Wizards of the Coast IP is available for free in compliance with the Fan Content Creation Policy. The free post for this map can be found here

We are finally here! The final map for my re-make of Strahd's Castle, and this time, I bring you the Dungeon & Catacombs!

What a journey this has been, and after months of hard work on this project, I'm super excited to say I've mapped out all of the castle! Additionally, I now have maps for just about every location from the CoS module!

But fear not, I'm not done mapping out the spooky world of Dark Fantasy and have plenty more to come in the future.

  

This map grid size is slightly larger than the previous castle maps I've done. This is due in part to a few reasons. Mainly, I wanted enough room to show the cliffs and fog below. While most of your players won't see it if you are using dynamic lighting, I know some will include some areas for them to look out of the windows from the royal crypt, and what a view they will see! The other reason is if I had made all of the previous maps on an 80x60 grid, I would have lost a lot of detail quality in having to size everything down. My goal is always to create a big enough space for a playable area while maximizing the quality of detail.

Since there are not any traditional "variants" I normally do on this map, I've decided to give you plenty of different colors moods to help capture the vibe you are trying to cultivate in your game. The moods are:

Ancient: This is dark & moody while providing layers of muted colors, browns and giving the map an overall ancient and old feel.  

Banshee: The focus here is to bring out the ghostly blues of the crypt and make it feel cold and uninviting. 

Bright: I worry my maps might be a little too dark, and I never want to remove details from your players. This mood brings all of the color intensity to the surface. While not dark and dreary, this will make the visuals and details pop more for your players. 

Gloom: The focus here is on the dark shadows of the crypt and dungeon while giving it a cold and eerie feel. 

Grave: This mood lightens things up just a tad while still focusing on the ancient and ghostly feeling of the crypts. 

Haunted: This mood is dark! Very dark.. I've also introduced shades of a more eerie greenish hue to the map to provide a truly gloomy and ghostly feeling. 

Original: This is the map as I built it, untouched by any color alterations.


As a perk of being a Champion Tier Patron, you get the following with this release: 

While this marks the last "official" location from the CoS module, I'm far from done! In a previous post, I mentioned moving over to the Ghosts of Saltmarsh module, and I plan to start making maps to supplement this module next month. I also have two more maps to finish for the Interactive Tome of Strahd: The Burgomaster's Mansion / Garden & the prologue. That should wrap up the IToS project nicely.  

While we took a break last month, I am working on creating maps for one of Lunch Break Hereos first original adventure: The Hunger! This is the only adventure I've not mapped out for LBH, as it was created before I became their map maker. I'm excited to bring you the town of Dawnvale and its spider-infested mines! There will be two map releases to support this adventure, the town with all of the key location interiors, and the second map release will be the spider-infested mines. 

And, of course, Pyram King and I are partnering to make a dungeon of our own creation. Pyram is putting his amazing skills into creating an expansive dungeon crawl that will provide an alternative entrance to Strahd's Castle through the pillar stone below it! 

Lastly, I plan on creating V 2.0's of my older maps (Such as Death House, The Amber Temple, Village of Barovia, etc.) to bring them up to my current map-making standards and create more generic Dark Fantasy maps that can be used for any campaign. I also have plans to create different variants of the castle to include changes by other popular content creators as well as creating new locations (such as the Vallaki Orphanage and Reformation Center). 

Lots of exciting plans here in the workshop of DM Andy! As always, thank you for your support in my map-making journey, and I can't wait to see what the future has in store. 

Cheers,

DM Andy



"DM Andy Maps is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC."
"This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.


Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb Champion Tier - Castle Ravenloft: Dungeon & Catacomb

Comments

The grid size of the map ends up lowering the PPI. Anything larger and you will have a huge pixel count (12,000 pixels wide for a 150 PPI map). The crypts are all inspired by the book and regarding corpses, they tend to be found in crypts :P

Andy D'Amato

Two qustions.. 102PPI is a little substandard, can we get a version that's around 140-150PPI? Also, do all of the crypts match their description in the book? There seem to be an awful lot of them with one corpse in them.

James Long

My party loves your maps, Andy. I have run COS a dozen or more times. With the addition of your maps it is more polished than it ever has been.

Exie

Oh wow, your words are too kind!! I'm speechless at your post and I'm so humbled by it. It's obvious you put a lot to time and love into your campaign and I'm really excited to hear about it when you start. Please keep me posted! I'll have plenty more re-works and new Dark Fantasy maps for you as well so hopefully you can always surprise and delight your players. Thank you SO much for your support! Cheers

Andy D'Amato

I wanted to add my thanks as well. I have been slowly preparing a expanded CoS campaign for a year and I am now within two months of running it. I have been working very hard to compile and design a extensive resource of content; art, music, characters, new adventures and of course battlemaps. Your extensive collection of exquisitely crafted Battlemaps have been a invaluable contribution to this project that would have likely been impossible to complete on my own (if at all) within my timeframe. I am looking forward to seeing the updated versions of your previous maps, which will be arriving just in time just before I launch my first session. Thank you so much Andy.

Nick Mason

Same here! My own party has yet to go to the castle so we're in the same boat :) You'll have to let me know how it goes!

Andy D'Amato

Wow, I'm so honored by your words. I'm very happy to hear my maps can help make your game better and I think you so much for all your support!

Andy D'Amato

So awesome!! How did the session go? I'd love to hear the details!

Andy D'Amato

It's been a very long road but the castle has been conquered! So glad you like it!

Andy D'Amato

Thank you so very much!! I'm happy you are so pleased with the maps and glad I could deliver. Thank you!

Andy D'Amato

Love it! Can't wait for the party to go exploring your version of Ravenloft!

Tyberius

Your content is simply stunning. Such an amazing work. Your maps have truly elevated the experience for my players. Thank you so much!

Qenthel

What a timing! My group will have their final fight there tonight.

Tyziel

It is done... and you should feel proud mate. Quality work for that castle indeed!

Dungeon of Terra

Amazing job man!! It looks absolutely amazing, you've done such a great job with these maps!

Myst

I couldn't have done it without the support of the amazing community, you included. Thank YOU for all of your support and translations. It has been such a wonderful journey and I'm excited to be able to finish at least all of the core maps. I still have much work to do to hit the 3rd party content I missed, but happy I can offer the full compliment of maps. Just two more maps for IToS left and Pyram and I are planning something super exciting for a new dungeon within the pillar stone of the castle. We also want to do something fun with the Mad Mage as well :) Thank you once again for being with me the entire way! I'm both honored and humbled by your support. Cheers!

Andy D'Amato

Thank you! Really happy you like the map and I'm excited to be able to have the entirety of the castle finished :)

Andy D'Amato

Thanks Vincent!! I loved these maps, but it was also exhausting as well! I actually took this last weekend "off" from map making which I felt guilty about, but needed it. I really hope I did the castle justice like you did! Thank you for your support friend.

Andy D'Amato

Woohoo! Glad I can help make your day!

Andy D'Amato

Dear Andy, a huge huge thanks for the fabulous work you did for this CoS campaign, with gorgeous maps, with a constant attention to quality and detail. I think you are the only one to have mapped so many locations for this campaign, both the official campaign locations and the many additions, including the Interactive Tome of Strahd (I think you're the only one to have tackled all the maps) and your own designs (Sanguine Rose, An Eternal Love). All this with a hell of a pace, unmatched as well. Hats off to you, sir!

JM Tixu78

Impressive as always, Andy! Many Thanks!

sPawN[EZ]

Congratulations Andy - be sure to take some time to rest, as finishing up Ravenloft more than warrants it. It took me *months* to recover. D:

Vincent - Aonbarr Cartography

Best Monday Ever!! Thanks Andy :)

Chuck


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