Added a few new features for tracks, like animated objects or particle emitters. Tried to make the whole thing flexible (so, for example, it’s not a train in config, but an object moving along a certain mesh with a few other objects following, and then light, sound and smoke source are attached to that moving object; to make sound change pitch when train slows down, config binds a parameter of FMOD event with good old track condition bound to the speed of the whole thing). Thanks to Soyo for making the track.
Attached a new build too, which is, like, a release candidate. If nothing will break, going to release it today (or tomorrow morning). Thank you all for the amazing support!
Ilja Jusupov aka x4fab
2020-04-29 00:42:40 +0000 UTCIlja Jusupov aka x4fab
2020-04-05 02:04:07 +0000 UTCIlja Jusupov aka x4fab
2020-01-09 13:19:36 +0000 UTCCalum McGregor
2020-01-09 00:27:32 +0000 UTCMax S
2019-12-29 04:30:38 +0000 UTCIlja Jusupov aka x4fab
2019-12-29 02:52:45 +0000 UTCMax S
2019-12-24 03:44:28 +0000 UTCIlja Jusupov aka x4fab
2019-12-24 00:08:57 +0000 UTCMax S
2019-12-23 08:57:24 +0000 UTCMax S
2019-12-23 05:26:51 +0000 UTCIlja Jusupov aka x4fab
2019-12-23 01:28:44 +0000 UTCMax S
2019-12-22 23:46:12 +0000 UTCZip Zap
2019-12-19 16:59:06 +0000 UTCIlja Jusupov aka x4fab
2019-12-17 23:08:00 +0000 UTCIlja Jusupov aka x4fab
2019-12-17 23:06:07 +0000 UTCJosh Kerr
2019-12-17 21:15:20 +0000 UTCxez
2019-12-17 21:06:01 +0000 UTC