Few quick fixes
Sadly, it looks like we’re starting to see some bad-faith modders in the community. So, I thought I’d make a small post with a few recommendations, and work on making CSP a bit safer.
Fir...
2026-02-05 19:53:02 +0000 UTC View Post
UPD: The previous fix was not quite enough, so here is a second attempt, preview212. My apologies, please upd...
2025-12-25 19:40:56 +0000 UTC View Post
Finally managed to reproduce and solve the bug that I’ve been hunting for quite some time now, with car interiors getting wet in the rain in some cases (turns out, it was only happening on certai...
2025-10-29 22:33:15 +0000 UTC View Post
Here’s another bunch of fixes, for both stability and performance. Physics should run smoother and in general consume less CPU, especially with new physics experiments (although those are disable...
2025-10-28 21:05:25 +0000 UTC View Post
That’s not all, of course, more fixes are coming soon, but here is the first batch. Key fixes so far:
Missing leaderboard, starting lights and ping should be visible again;
Thank you so much for your patience! After the last update, I finally decided to upgrade my hardware, and after that, I discovered that I can finally do things like recompile the entire project in ...
2025-10-17 21:28:58 +0000 UTC View PostMy apologies about messing up compatibility with NVIDIA overlay and Reshade, this build should work better. Also, a couple of small fixes for the new trees.
UPD: If you experience crashes without any error messages, check and disable NVIDIA overlay. Investigating and working on a fix right now, my apologies.
In that endless pursu...
2025-06-11 19:04:34 +0000 UTC View Post
Thank you for all the reports! Still working on fixing other bugs, but here is a first batch of fixes.
<...
For this update, we mostly focused on Quality-of-Life improvements and fixes. Hopefully, this one will be stable enough to become the new recommended version. Although, there are a few new things t...
2025-05-13 20:00:59 +0000 UTC View Post
Another update that is mostly just a bunch of fixes, but, as usual, there are some new additions too (this time, however, pretty much all of the new options are disabled by default to try and make ...
2025-02-27 20:00:44 +0000 UTC View Post
Thank you for all the reports, they really helped us to focus on some important issues before proceeding with the addition of new features. Here are some of fixes we have been working on:
Thank you all for waiting! For this update, we decided to primarily focus on stability, but there are some interesting new additions as well.
Ice and studded tyre physics
... 2024-12-24 01:28:59 +0000 UTC View Post
Considering how helpful the previous guide video was, we’ve prepared another one, this time a...
2024-09-14 23:55:50 +0000 UTC View Post
For the past couple of months, we were primarily focused on a couple of things related to rally, to put Surfaces FX module adding off-road physics to a good use. One of those is a new app meant to ...
2024-07-27 01:02:15 +0000 UTC View Post
As always, it took a bit longer than I hoped, but it’s not only the fixes, there are some new quality-of-life improvements as well. And, of course, a lot of fixes, since it’s going to be the ne...
2024-05-14 21:10:39 +0000 UTC View Post
When it comes to rendering, Assetto Corsa always had this problem where all the shading was done in so called gamma space. That’s a common mistake (and in fact, some years ago most videogames wer...
2024-04-06 18:52:53 +0000 UTC View Post
If you’re just getting accustomed with various Assetto Corsa mods, the whole thing might seem confusing at first, knowing what to do and in what order. In order to help my friends made an excelle...
2024-01-12 23:26:20 +0000 UTC View Post
Despite all my efforts, a few bugs managed to make it in with the last update, so here are just a few more quick bugfixes. Issues like AI drivers leaving pits at once, new option in VR tweaks messi...
2023-12-22 19:47:06 +0000 UTC View Post
While the previous update had quite a few fixes, unfortunately with all the new features it also introduced a bunch of new bugs, so this time I tried my best to stop myself from getting distracted ...
2023-12-16 22:08:20 +0000 UTC View Post
For the final stretch we focused on fixing bugs, trying to get something more stable than usual. So, there aren’t too many new features, but there are still a few.
There were quite a few fixes in the last build, but unfortunately a few regressions as well, so here is a quick fix I was working on for the past few days, this one hopefully should work better. 2023-10-21 20:29:28 +0000 UTC View Post
Since the last update we were working on preparing a functional and reliable public build, so, again, mostly fixes and improvements, a lot of them related to features for developers and content cre...
2023-10-17 23:28:40 +0000 UTC View Post
Getting very close to the next public update, for this build we mostly focused on fixing all sorts of issues. A lot of internal stuff has been rewritten from scratch, a lot of bugs old and new were...
2023-07-15 22:31:22 +0000 UTC View Post
Rain is still being finalized (sorry about even its rewrite taking so long), but there are already some changes for another preview build which might be worth testing. And now I’m going to try my...
2023-04-24 01:26:00 +0000 UTC View Post
Public update might take a bit longer than anticipated since a few more bugs have popped up, but here is a quick fix with some changes:
• RainFX: issue with distant surfaces fixed, static r...
2022-12-31 21:36:53 +0000 UTC View Post
Barely managed to finish the update in time, and unfortunately the public update will have to wait for another day or two, I need to do more testing and fix a couple of small issues first. There ar...
2022-12-24 23:58:01 +0000 UTC View Post
Had a bit of a hiccup in performance, but things are back to proper mode of operation now, so more new features (and, of course, fixes and documentation) are coming soon! As for this update, there ...
2022-10-20 15:33:22 +0000 UTC View Post