Another update! Sorry it took so long, as usual I kept coming up with new ideas and finding new bugs here and there. Here are few highlights:
• Major VR update: Single Pass Stereo (drawing ...
2022-06-08 16:58:26 +0000 UTC
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First of all, I wanted to say, it’s truly horrible what’s happening in Ukraine and this damned war. Really hoping things would get better soon.
As always,...
2022-02-28 01:13:51 +0000 UTC
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It’s been even longer than usual, but I believe this 0.1.76 version is quite an interesting upgrade: it greatly expands scripting capabilities. Now not only scriptable displays got a lot more fun...
2021-12-22 17:22:26 +0000 UTC
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UPD: Attached a new preview136 build, not really worthy of its own post, but with a few changes: issue with physics when some modded cars wouldn’t drive is fixed, new driver tags...
2021-10-20 17:06:54 +0000 UTC
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UPD: New build preview92 is here: fixed sky with low-quality mirrors, fixed issue with digits drawn over things with reordered rendering, fixed issue with smoke not showing if soft particles are di...
2021-09-21 12:53:08 +0000 UTC
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And another update took longer than I originally intended… Originally I wanted to make a bunch of quick fixes, but new bugs started to pop up, some new ideas I thought to try, and, well, here we ...
2021-09-11 16:19:50 +0000 UTC
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First of all, I apologize for such a long delay. It’s silly, but I wasted three weeks working on a new way to animate wipers. Had to rewrite it a couple of times, but for most time I was working ...
2021-07-11 15:18:22 +0000 UTC
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Not a lot has changed since previous build, mostly various fixes. I’m really hoping that this build would be more stable now. But there are some new things too though.
First, I pretty much ...
2021-05-08 20:10:46 +0000 UTC
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After previous breakthrough with custom physics engine fixing physics on large tracks I got so motivated that I decided to use that moment of extra inspiration and finish second half of large track...
2021-04-29 20:10:00 +0000 UTC
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I’ve got some interesting news! But first, attached is a preview build for the upcoming update. There are quite a few changes, so I’d like to test it for another day or so before releasing it p...
2021-03-21 18:06:38 +0000 UTC
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Finally, I think I managed to fix most of the bugs, so now I can continue working on RainFX. And here’s the first new thing: rain tyres! If during loading CSP would detect any slick tyres, it wou...
2021-02-24 19:53:02 +0000 UTC
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After questionable previous release, I decided to spend some time focusing on fixes and optimizing a few things. Hopefully those new optimizations can somewhat offset damage done by RainFX. And if ...
2021-02-07 17:24:10 +0000 UTC
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UPD: Urgent fix for mouse steering. Thanks to @aj647 for spotting the issue quickly!
It’s been some intensive bug hunting, but hopefully now performance should get back up....
2021-01-08 19:54:47 +0000 UTC
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Merry Christmas and Happy New Year! A bit too late, unfortunately, as usual, I miss all the deadlines. 😅
For this new update, I’ve made a lot of improvements to the whole Weather FX thin...
2020-12-31 11:54:57 +0000 UTC
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First of all, I have to apologize for such a long delay, it has been a really tough month… Thankfully, now things seem to get somewhat better, so everything is slowly getting back on track.
2020-12-09 18:37:19 +0000 UTC
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I’ve god some good news and some bad news. First of all, unfortunately, due to unforeseen circumstances rain physics needs some more time, very sorry about it. With that, I decided to take a litt...
2020-10-20 18:21:21 +0000 UTC
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Unfortunately, not a lot has changed since last preview, very sorry about that. I worked a bit more on rain drops on cars shading, especially the way they look under the light. Also, rain drop mark...
2020-09-30 21:46:14 +0000 UTC
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I fixed one last big issue with rain visuals! Now, cars have proper wetness maps (gif with old drops shading, ...
2020-09-16 22:37:24 +0000 UTC
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Visual part for rain is finished and fixed! Shouldn’t be too long now for the public release. Oh, and a new update without a rain, with fixes only, is coming very soon too.
Some of the chan...
2020-09-08 14:09:33 +0000 UTC
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Unpacking “data.acd”, editing “car.ini” and moving original packed data aside is quite a boresome thing to do, so here is a new preview build of Content Manager which has a new option here:...
2020-08-28 01:06:32 +0000 UTC
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Those last few builds were definitely way buggier than I expected, very sorry about this. But how about this one? As you can tell from its preview number, there were a lot of attempts to fix one bu...
2020-08-27 23:00:01 +0000 UTC
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UPD 1: To fix black screen, in Graphics Adjustments switch from Original to something else, that should help. Working on a proper fix. Thanks to @Kinetik for the discovery.
<...
2020-08-22 19:48:47 +0000 UTC
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UPD 1: Seems like there are a lot of bugs for some reason, very sorry about that, working on a fix right now.
UPD 2: New build is 2020-08-22 16:56:42 +0000 UTC
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Getting back to the whole rain thing, here is a new preview build. Here is a new build with Rain FX, now with brand new per-vertex rain occlusion baking during loading (for now without caching, and...
2020-07-31 15:44:59 +0000 UTC
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I think, apart from rain, there are quite a few changes which would be good to get to public builds, so here is a release candidate of an upcoming update, please give it a try if possible. No rain ...
2020-07-27 01:36:20 +0000 UTC
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Sorry for the lack of preview build, I was stuck in the last few days making a (initially intended to be) small detour. Not sure if you noticed, but to get rain to work, I had to add quite a few ne...
2020-07-22 23:50:12 +0000 UTC
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Main changes comparing to previous build:
• Raindrops on windscreen now enabled by default, using XAtlas instead of UVAtlas for better and more stable windows mapping (plus it should solve...
2020-07-15 23:30:22 +0000 UTC
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First of all, I want to apologise about how long it all takes… It’s quite a lot bigger than any other part of this mod, and I don’t really want to cut any corners. But now all the big questio...
2020-07-12 14:18:51 +0000 UTC
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There is still some work to be done here, but it seems that proof-of-concept works!
The way this effect is working, it uses texture for keeping water so actual final windscreen render p...
2020-06-20 12:49:55 +0000 UTC
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Recently I got myself a new monitor so now I can tell between both shades of dark and bright! And, luckily, it also came with HDR support (I forgot such thing existed when picking a monitor, was fo...
2020-06-15 01:28:29 +0000 UTC
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