Deformation is working! Both wheels and car body (actual collider mesh) now deform grass. Based on distance towards ground, so jumping cars won’t bend anything (never mind grass going through ramp, it’s to show it’s not bend; for actual tracks, some area adjustment could get rid of grass or shorten it in that area):


Depending on how grass is bent, it’ll stay like this or staighten up when possible. Some cars would not give it a chance though (no configs here, just use of collider mesh):

Also, grass now has an option for more complex shading, adding a bit of speculars and backlit (although simple in code, because of grass density, it still costs extra 5 FPS in worst case). And it casts shadows too:

Ilja Jusupov aka x4fab
2019-10-27 02:19:14 +0000 UTCIlja Jusupov aka x4fab
2019-10-26 21:44:41 +0000 UTCJosh Kerr
2019-10-23 05:39:00 +0000 UTCallensakura
2019-09-28 04:23:13 +0000 UTCIlja Jusupov aka x4fab
2019-09-13 10:37:24 +0000 UTCIlja Jusupov aka x4fab
2019-09-02 17:19:57 +0000 UTCIlja Jusupov aka x4fab
2019-09-01 19:05:19 +0000 UTC