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KozukeHajime
KozukeHajime

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Saving subjugated wenches?


Hello, I wanted to share this little video about things I was working on.

I always thought that the subjugated wenches were not that great since they were just copies of the current captured wenches with a hood covering their face to hide that :P

So the idea now is to add more unique subjugated wenches that can be turned into followers, be enslaved or sold to the thieves guild. They were captured wenches after all so I guess they deserve a second chance to be saved (or not depending on the player lol)

They still work as random enemies but it depends on the player to decide to use the submit wench spell or not. They wont be related to any quests and they only become unique and named npcs when you decide to use the submit wench spell on them.

Like I mentioned their main purpose is to be enemies but this change will increase the potential followers/slaves of the mod a lot xD, also I really like that they will be random so you will most likely get different ones in different playthroughs. one "problem" with this is that you may find a duplicated one because they will be named so thats why I kind of need to add a lot for it to work so its not that likely for that to happen.

In any case let me know what you think ;)

P.D: I was thinking on making a halloween themed story, haha dunno if I should make a poll about it since probably people will like that one too anyway lol

Saving subjugated wenches?

Comments

they are 30 different presets :P I didnt think people will want to collect them, maybe I can add more things related to that mmm... suggestions are welcome :P

Kozuke Hajime

OMG, if there are somehow a number of "unique" wenches to persuade (for example 10 different new sub wenches) and they can be duplicateds than maybe opens a new way of playing the mod, because some people probable try to "collect" the 10 different sub wenches, more if they have that hood and you cant see who are until you "save" her. Very interesting with probable a lot of more hours of fun.

NarsZodh7

Yes I added that xd

Kozuke Hajime

Is this possible to do in the new update?

Quag

YES PLZZZZ

Empress

LIKE THIS IDEA!!

oh this may require another play through...... YAY!!!!!

Pierre Johnson

This change will most likely help those mods since now their base npc is considered unique so I think they will be easier to handle by other mods too. I think the issue for other mods is that they were copies of the other captured wenches. Dunno how the other mods will handle the random version of the npc (the one named "subjugated bandit wench") but turning them into a unique npc will most likely make those wenches compatible with everything. Mmm... now I'm curious, I will try to check that mod lol

Kozuke Hajime

If i have simple slavery mod can you take subjugated wench for auction? they are a lot more powerful than most named npc's after all.

Nes27

I don't think its possible without a quest and even that isn't a manual thing, I guess the easiest way will be to just edit the name of a npc with Xedit lol

Kozuke Hajime

Sold for me. Too bad there isn't a mod/way to manually rename NPCs (those not related to a quest at least).

Canis Lupus


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