NokiMo
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Progress Update

*sigh* *bitch* *moan* *grumble* *bang head on keyboard*

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Yeah, that about says it all. After two and a half days messing with TyranoBuilder, I've basically determined that it's a code-illiterate, GUI driven, and striped down version of Ren'py. For making, say, a kinetic novel or a super-simple VN with nothing but a few branch points, it's probably pretty near ideal. Unsurprisingly (for those with any idea how relatively complex Eros Academy is compared to simple, linear, VNs like that), what I have designed for The Sexy Cosplay Cafe is at last one order of magnitude more complex than that. More along the lines of something like Mythic Manor, Long Live the Princess, or Kingdom of Deception (which are all excellent games I highly recommend), featuring day advancement, a segmented day(Morning/Noon/Afternoon/Night), and characters who are only in specific places on specific days. Plus map functionality and so on. 

Technically, I could probably shoehorn Tyranobuilder into doing all that. But, at that point, I'd basically be scripting everything in the same way I have to do with Ren'py...and I already mostly know Ren'py's code setup. Even if I @#$&ing hate said setup. As such, I've officially scrapped the idea of using Tyranobuilder and, after looking at a few of the other VN options, ultimately resigned myself to using Ren'py again. 

Which means that the last couple of days have pretty much been wasted. Hence the grumbling, moaning, and imprints of keyboard keys on my face. But, them's the breaks, as they say. 

On that note, I've been spending all my free moments today working out the code structure for how to handle what I need with Renpy. Eros Academy's code is horrifically crude, the result of me learning how to use Ren'py's idiotic and cumbersome custom markup and crude python integration as I went. This time, I've spent some time already working out how to properly use functions and a few other things, via Renpy's asinine ability to pull in python code. By using functions, loops, and a few other things from a real programming language (in so much as I consider Python a real programming language), I should be able to make the new game a lot more object-oriented (and thus less aggravating for me), but it's probably going to take a few days to sort out how to make everything work. I'll update again when I have some solid progress and an initial time estimate (which will almost certainly be wrong -_-). 


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