Some other post
Added 2023-03-22 02:14:40 +0000 UTCSomething I thought, but it is necessary to sum up at all that at the moment it has been decided what will be there. What is there with the game at all. Why so long, why so much, and so on. What will happen at all?
Let's start with the very concept of the game. It will be a linear side scroller with forks. No metroidvania or backtracking. There is a ready-made generation of rooms, however, it is not yet filled. In addition, we rethought the design of the game, and now it is no longer high-tech with lasers as it used to be. Well, basically. In the end, we just fight, go through the rooms, meet NPCs in separate rooms, do something with them and move on. Nothing really super super. Plus more abilities. There are many weapon options. For example, the chain will be optional, but not always, and instead of the chain, we can take another ability or weapon. Also with somersaults, jerks, rebounds and anything else. I have not yet decided finally how it will all be combined, but for now the direction is clear.
Now about the enemies. We've slightly increased the size of the enemies. At first they wanted even more, but there was even too much there, so they abandoned such an undertaking.
Regarding the enemies. We have a pink fox. The fox is a simple enemy with two attacks - diagonally and directly
There is nothing special about her anymore. Enemies can all hit anywhere by automatic pathfinding system
Next we have a flying enemy - a pale fly girl. All she can currently do is just throw semi-homing balls. She will have one or two more attacks that I haven't chosen yet.
Then we have slime. The slime will throw balls from a distance that will slow you down. The slime's second attack will be the old overclock with a stun. I think it's much better than what it was before.
The flower will remain the same. So far I don't see any reason to wind something straight up.
At the moment, these are all considered enemies. Also, they need new sprites and the artist is slowly but trying to redo it...yeah yeah, again. But this time, I hope it's definitely the last one.
Regarding the combat concept in general - what is it? The bottom line is simple - the enemies are hitting us, there are a lot of them, but they are not very fast, mobile and quick-firing. Our character has excellent mobility and the ability to dodge. Plus a lot of tricks and abilities that are acquired along the way. I think everything is clear here.
As for the timing, it is not yet clear. The code has gone much further than art, but the problem is not only here. The main problem that has touched us is that we cannot earn money through the Internet, because banks are blocked. My artist suffers the most because people don't want to work with anything other than Paypal, and my artist can't leave the country. I am not asking for anything, but simply saying that this is a very significant reason for the delay. I am now going to work again and, as a result, I also support myself and the artist, so it wonβt work out very quickly (
Of course, I'm not saying that the same patreon is useless, but at least it accumulates something little by little and this will only help in the future. In any case, thanks to everyone who subscribes.